Fredia Huya-Kouadio retweeted
#Godot is ready for #XREAL #AURA
Develop, export and publish spatial Godot games and apps natively on XREAL AURA with the #GodotEditor.
godotengine.org/article/godo…
@XREAL_Global #AndroidXR
This has been a labor of love between folks from @BlenderStudio_ and @godotengine.
Can't wait for everyone to experience it soon!
Replying to @godotengine
Experience the spatial version of #DOGWALK from @BlenderStudio_, coming soon to #XREAL #AURA
#Godot #b3d #BlenderStudio @XREAL_Global #AndroidXR
Fredia Huya-Kouadio retweeted
Godot will support spatial containers in the upcoming 4.8 release and we are excited to see how developers use these new engine's capabilities.
Spatial Containers bring new capabilities to XR applications to work in shared spatial environments. Read more: khronos.org/blog/openxr-spat…
Fredia Huya-Kouadio retweeted
The 4.8 release cycle reaches an ever-important milestone with its very first beta snapshot: #GodotEngine 4.8 beta 1 arrives! 🎉
We've prepared a feature-packed blog post showcasing the main highlights for this new version:
godotengine.org/article/dev-…
Fredia Huya-Kouadio retweeted
The 2026 Godot Community Poll is here: Takes about ten minutes to complete, and it's one of the more direct ways to influence where things head next. We want to hear from you! 📝
godotengine.org/article/godo…
Fredia Huya-Kouadio retweeted
DeNA just joined the development fund as a Corporate Gold sponsor to support .NET for mobile. Thank you for backing open-source game development.
@DeNAPR - fund.godotengine.org
Fredia Huya-Kouadio retweeted
We've published Godot Engine's first written vision statement, formalizing a decade of shared experience building, releasing, and maintaining it.
This is intended to guide the Godot Foundation as we make decisions about where to allocate our resources: godotengine.org/article/godo…
Fredia Huya-Kouadio retweeted
Godot 4.7 has released and adds a bunch of “Day One” support and new features for various XR platforms
This includes production-ready support for games on AndroidXR and SteamOS on the Steam Frame
They also added HDR output to Windows, macOS, iOS, visionOS, and Linux (Wayland)
Looking forward to what #Godot #gamedevs create with day one support for #XrealAura and #SteamFrame devices!
godotengine.org/releases/4.7…
#GodotEngine 4.7 is here! 🎉 Like a cult classic movie, Godot 4 has only gotten better with age; the 4.7 Director's Cut helms a bevy of new features to eliminate any remaining friction between you and your vision!
godotengine.org/releases/4.7…
The #Godot #XR team was able to go hands on with the #XrealAura during the #AWE hackathon a few days ago and had a blast.
At AWE, Google and XReal officially showed the new XReal Aura glasses running Android XR
The recently released Godot OpenXR vendor plugin ensures great support for this device. We recommend using the upcoming Godot 4.7 to get the most out of them
godotengine.org/article/godo…
Fredia Huya-Kouadio retweeted
🌟 XBOX Godot Sample - now available as a public, source-only reference on @github
We’re making it easier to build for XBOX on PC with @godotengine. Check out our new sample that helps you integrate Microsoft GDK, XBOX Services, and PlayFab directly into Godot, with reusable code and modular samples that help make your development path shorter, smoother, and more open.
Learn more: developer.microsoft.com/en-u…

ALT Graphic with a dark green-to-black gradient background and the XBOX logo in the top left. Large white text on the left reads “Introducing the XBOX Godot Sample.” On the right, a screenshot shows a dark-themed code editor with lines of code. (Alt generated by Microsoft Copliot and reviewed for accuracy)
Fredia Huya-Kouadio retweeted
We have work to do as we move to a more open developer ecosystem. Today we shipped an XBOX Godot sample to GitHub, giving developers a simple starting point for building games with the GDK and other title services.
developer.microsoft.com/en-u…
Fredia Huya-Kouadio retweeted
With the release of the Godot OpenXR Vendors plugin v5.1, #GodotEngine is now ready for production on #AndroidXR
godotengine.org/article/godo…
Fredia Huya-Kouadio retweeted
No desktop? No problem.
You can now build and publish #GodotEngine games entirely from your Android or XR device!
godotengine.org/article/gabe…
Fredia Huya-Kouadio retweeted
Terrain3D v0.9.3 has been released with over 200 updates!
A new tutorial video will come out this week, along with more announcements. See 🧵 for feature highlights and links.
Cover art made in Terrain3D by @FR3NKD .
Replying to @NathanGDQuest
@NathanGDQuest interactive #GodotEngine tutorials are some of the best I've seen!
They integrate directly within the #Godot Editor making it easy and intuitive to follow along (and they work with the #XR editor too)!
Not free, but definitely worth it.
school.gdquest.com/products/…
@NathanGDQuest the Godot tours need a separate platform agnostic download.
I used the macos version since it's the only version that wasn't bundled with the editor and it worked great with the Android editor and with the XR editor.
Fredia Huya-Kouadio retweeted
The theme for this #DevSnapshot is speed 🚂💨
Experience rendering, editor startup, filesystem operations, and more becoming faster than in previous Godot versions.
But that's not all! Read the #ReleaseNotes for more cards up our sleeve 🃏
godotengine.org/article/dev-…
Fredia Huya-Kouadio retweeted
Having alternative pipelines for XR app generation is a huge win. I haven't tried this yet, but having an open source game engine have a standalone Quest app to make VR from within VR has huge promise. Likely needs more iterations to be more efficient than desktop, but exciting!
A version of the Godot game engine has been released for Meta Quest, allowing devs build full games completely in standalone VR godotengine.org/article/godo…
#GodotEngine first class support for #OpenXR is about to get even better!
Integrating OpenXR with the @godotengine and Advancing XR Development through Open Source - khr.io/16x
In this blog post, we'll delve into how feature enhancements to Godot's open source engine are being made possible through the support of the Khronos Group.


















