Lead Material Artist | PlayStation Studios Visual Arts | Ex Infinity Ward | Ex Kojima Productions | Adj Professor @LCAD & @Gnomon_school

San Diego, CA
Joined November 2011
Getting models to use the smallest texture footprint possible is fun.
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Javier Perez retweeted
I really like this new addition to the @Substance3D Asset Library. What’s super useful is having access to the SBS files and being able to adjust the grunge maps to create infinite variations. #3d #procedural
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Javier Perez retweeted
“Edge shut the fuck up” 😭😭😭
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Maintaining similar texel density across all modular meshes helps to prevent & minimize texture inconsistencies. This way textures appear at same level of detail across all meshes. This avoids texture on some meshes looking blurry & stretched while others look detailed & sharp.
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Hello, Luigi! / Hello, Peach! out on Switch console US eShop nintendo.com/jp/topics/artic…
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Creating UE5 Static Mesh collisions can be a pain & time suck. Instead, follow UE5 Environment Asset Collision Steps Protocol: 1. Generate Missing Collisions on import 2. Redo Collisions in Static Mesh Editor drop down 3. Run Convex Decomposition 4. Custom Collisions in 3d app
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Ticket sales and ticket pre-sales for The Legend of Zelda 40th Anniversary Concert series will start tomorrow, Sept 30 at 12pm local time. Venue pre-sale and general public on-sale will vary by location. Learn more: ninten.do/6015acepx
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Javier Perez retweeted
New look at Intergalactic: The Heretic Prophet and an update on Naughty Dog studios: • Intergalactic will not be shown this year, but a full reveal is coming in 2027 • The Last of Us has a couple of new projects in early stages that will "expand the canon beyond Part I & II" Looks like this new Intergalactic screenshot is in-engine, if so I must say it looks really damn good. (via Neil Druckmann)
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Javier Perez retweeted
Yo this is frying me
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Breaking: AMC Theatres at The Grove will be one of only four locations in the world screening Digger in VistaVision, an extremely rare film format. Exciting!
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Javier Perez retweeted
For years I was feeling that env art workflow is very inefficient and not artist friendly and I wanted to make my life (and others) easier. So, right now I am finishing env toolset panel, which is a plugin for env artist in UE5. - Make radial array and perfect calculated bended meshes - Material Picker - Measure tool - Outline automatic renamer And A LOT of other features for environment artist. Does this sound exciting?
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Javier Perez retweeted
Found my new favorite Targets
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Javier Perez retweeted
Youtuber Turned is demonstrating how there are glitches through which you can actually check the areas of map which were planned for the game. It seems like the game was much more ambitious at one point and scaled back to be a safer/smaller game.
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Javier Perez retweeted
Hey chat, what's your favorite dumpster color? and why is it purple? :) (I added per instance colorization to my master material)
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Monday, the start of the game dev day and week, coffee and waking up the brain with Unreal Engine. A new version of pseudo-refraction, this time for spherical objects: SceneColor + Fresnel. Now I know what will be inside my anomaly #gamedev #UnrealEngine #UE5
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Javier Perez retweeted
Star Wars was made for the biggest screen possible. In 2027, Star Wars (1977) and Star Wars: Starfighter will release in IMAX and IMAX 70mm: starwars.com/news/star-wars-…
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Javier Perez retweeted
Introducing the Grand Theft Auto VI Limited-Edition DualSense Wireless Controllers, inspired by Vice City and available November 19. First details here: play.st/4h88liT
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Javier Perez retweeted
The symbolism of Omega entrance. ❤ just as All Might passed "One For All" on to Izuku Midoriya, Omega was passing the torch to Ospreay.🥺👏
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