
Lead Material Artist | PlayStation Studios Visual Arts | Ex Infinity Ward | Ex Kojima Productions | Adj Professor @LCAD & @Gnomon_school
San Diego, CA
Joined November 2011
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Javier Perez retweeted
I really like this new addition to the @Substance3D Asset Library. What’s super useful is having access to the SBS files and being able to adjust the grunge maps to create infinite variations.
#3d #procedural
Javier Perez retweeted
Maintaining similar texel density across all modular meshes helps to prevent & minimize texture inconsistencies.
This way textures appear at same level of detail across all meshes. This avoids texture on some meshes looking blurry & stretched while others look detailed & sharp.
Javier Perez retweeted
Creating UE5 Static Mesh collisions can be a pain & time suck.
Instead, follow UE5 Environment Asset Collision Steps Protocol:
1. Generate Missing Collisions on import
2. Redo Collisions in Static Mesh Editor drop down
3. Run Convex Decomposition
4. Custom Collisions in 3d app
Javier Perez retweeted
Ticket sales and ticket pre-sales for The Legend of Zelda 40th Anniversary Concert series will start tomorrow, Sept 30 at 12pm local time. Venue pre-sale and general public on-sale will vary by location.
Learn more: ninten.do/6015acepx
Javier Perez retweeted
【EVANGELION:95】2026 A/W 4thデリバリーを10月2日(金)より販売開始します!
今回は、秋のスタイリングを一気にアップデートする注目アイテムがラインアップ。
詳しくはこちら!
magazine.radio-eva2.jp/posts…
#EVANGELION95
#RADIOEVA
#EVANGELION
New look at Intergalactic: The Heretic Prophet and an update on Naughty Dog studios:
• Intergalactic will not be shown this year, but a full reveal is coming in 2027
• The Last of Us has a couple of new projects in early stages that will "expand the canon beyond Part I & II"
Looks like this new Intergalactic screenshot is in-engine, if so I must say it looks really damn good.
(via Neil Druckmann)
Javier Perez retweeted
Breaking: AMC Theatres at The Grove will be one of only four locations in the world screening Digger in VistaVision, an extremely rare film format. Exciting!
Javier Perez retweeted
For years I was feeling that env art workflow is very inefficient and not artist friendly and I wanted to make my life (and others) easier.
So, right now I am finishing env toolset panel, which is a plugin for env artist in UE5.
- Make radial array and perfect calculated bended meshes
- Material Picker
- Measure tool
- Outline automatic renamer
And A LOT of other features for environment artist. Does this sound exciting?
Youtuber Turned is demonstrating how there are glitches through which you can actually check the areas of map which were planned for the game.
It seems like the game was much more ambitious at one point and scaled back to be a safer/smaller game.
Javier Perez retweeted
Monday, the start of the game dev day and week, coffee and waking up the brain with Unreal Engine. A new version of pseudo-refraction, this time for spherical objects: SceneColor + Fresnel. Now I know what will be inside my anomaly #gamedev #UnrealEngine #UE5
Javier Perez retweeted
Introducing the Grand Theft Auto VI Limited-Edition DualSense Wireless Controllers, inspired by Vice City and available November 19. First details here: play.st/4h88liT




































