Snr Generalist Freelance Artist @TheBlurStudio Previous: Goodbye Kansas, Axis, RealtimeUK | Rebelway & Gnomon Instructor | Sharing tips and tricks

London, UK
Joined October 2011
Hi everyone! I'm excited to share my updated showreel featuring my recent work on #SecretLevel! It's been an incredible journey collaborating with exceptional talent on challenging projects that pushed creative boundaries. 👉 Available for generalist/environment artist roles from late February 2025. #3DArt #EnvironmentArt #freelance #CG #Animation #3d #Houdini #Arnold #MadeWithSubstance
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Learning something new each day. How to create perfectly rounded corners on a curve in Houdini. #3d #Houdini
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I really like this new addition to the @Substance3D Asset Library. What’s super useful is having access to the SBS files and being able to adjust the grunge maps to create infinite variations. #3d #procedural
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Ciro Cardoso retweeted
this week on the /noclip podcast we talk to the folks behind @TenebrisSomnia (@andres_borghi, @Airdorf, @DaveOshry) about the game design and filmmaking behind this remarkable FMV adventure. Available where podcasts are, and YouTube. links in reply.
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Ciro Cardoso retweeted
Graswald assets are still free to download, so I converted the entire library into production-ready USD assets using MaterialX. Huge thanks to Matt Tillman for sharing his TOPs setup! Kiosk-Library ready thumbnails made via MCP
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This game is amazing. The environments are amazingly good. I spent the entire weekend playing it. It has a Burnout's game vibe, and I think this could be a super cool game to play with a VR headset.
"Our newest racer has arrived. Welcome to the Galactic League!" STAR WARS: Galactic Racer™ has officially fired up its engines and is now available worldwide on PS5, Xbox Series X|S, and PC. starwarsgalacticracer.com/
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Ciro Cardoso retweeted
On the /noclip podcast this week Danny sits down with Konrad Tomaszkiewicz of @RebelWolvesDevs to talk about the design and development of The Blood of Dawnwalker (@DawnwalkerGame). (available where podcasts are) and Youtube: youtube.com/watch?v=8foxKn0I…
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Ciro Cardoso retweeted
🚨NEW DOC ALERT🕹️ In the first of three videos exploring the legacy of @thatgamecompany, we talk to co-founder Jenova Chen about Flower, Flow & the unique origins of the studio. WATCH HERE: youtu.be/6uYOnnz8o0g
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Ciro Cardoso retweeted
RizomUV 2027 is coming...  Be ready on October 8, 2026. We’re getting ready to reveal the next version of RizomUV, and this is just your first glimpse. What’s new? You’ll find out soon. → Save the date and follow us for the reveal.
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Emissive shaders. Type a temperature in K and get a blackbody colour – that's how most shaders do it, and it's wrong for practically every real material. Kirchhoff's law fixes it. linkedin.com/pulse/thermal-l…
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Nobody talks about this, that's one of the main SSS issues : push SSS scale for transparency/translucency and thin mesh features, go dark and shift color unrealistically. It's SSS inner mechanics not a bug, but almost no shader exposes an actual fix 🍋 linkedin.com/pulse/sss-achie…
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Ciro Cardoso retweeted
It's official, HoudiniMD is now live ! 🔍✨ It's a standalone free and open-source alternative to the SideFX docs ! Navigate at blazing speeds, bookmark pages, and more. You can even use it *inside* Houdini to get help right where you work ! Download: github.com/JTCHE/HoudiniMD
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#fallout #miniature – at Cranfield, England
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Ciro Cardoso retweeted
10 Years. We did it. Thank you all for supporting our work. We do not have the words.
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NEW: Industrial Light & Magic Art Director Igor Staritsin covers essential and advanced #Photoshop techniques that professional concept artists and matte painters use daily in the film + #VFX industry. Get started with a Free Lesson: bit.ly/TGWIST02 @Photoshop
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Ciro Cardoso retweeted
Over on noclip_2 @FrankHowley played the recently unveiled Fallout pinball machine by @sternpinball at PAX this weekend, which has some crazy RPG elements in it. Check it out: youtube.com/watch?v=d7VWYkJA…
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Some AAA games pay a visit this week as we tackle two of the biggest media franchises in the world. Then we warm ourselves by the familiar heat of the indie fire with thoughts on He Who Watches and Blood Dungeon. Also Jeremy is playing Indigo Prophecy. youtu.be/eb1Pmaz4CaY
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Ciro Cardoso retweeted
Our monthly indie/underground Game Recommendation Newsletter is live. Free for everyone. Follow to get it via email. READ: patreon.com/noclip2/posts/no… TLDR: Big Walk Endacopia Agent 64 THE CANON OF BALLS The Dream Of A Cockspur Sovereign Tower The Lantern of the Laughless Saint
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Ciro Cardoso retweeted
One of my favorite things to do in Houdini is finding non-simulation ways to create FX. It's amazing just how far you can push a setup by just manipulating attributes. Simulations are useful however when you need to create organic, natural movement. Something like smoke, liquid, where the calculations are dependent on the previous frame existing. But for motion graphics specifically, we often just need an object (or multiple objects) to move from point A to point B. This can be done in many different ways directly through attributes. The key is to add variations: Whether it's by offseting time, scale, positioning, etc. variation is what's going to make an animation satisfying to watch. Sale ends soon! 30% off Motion Graphics in Houdini
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Starting a personal project to help finish another personal project 😅. I am exporting the USD directly from Substance Painter, but instead of using the AdobeStandard Surface, I want to use the Arnold Standard Surface for the material layer. Time to learn a little bit about the SP Python API 🫠
Replying to @Substance3D
@Substance3D, what is happening with your documentation for the Substance Painter API?
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