
Indie video game craftsman @lonestonegames | Creator of A Time Paradox | Crafted in City Invaders and Neoproxima | @lythom.bsky.social
Nantes, France
Joined June 2009
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- Following279
- Followers179
- Likes729
Samuel Bouchet retweeted
[À ne pas manquer : voyage interstellaire à -50%]
Trop chaud ? Marre de notre☀️ et du rechauffement climatique ?
Vous avez raison, le futur est ailleurs ! Neoproxima et son écosystème vierge sont prêts à vous accueillir !
Billets à -50% => store.steampowered.com/app/2…
Samuel Bouchet retweeted
Hi #PitchYaGame!
We're making a silly and over-the-top domino puzzle game!
🎲Dominos with superpowers
💥Crazy chain reactions & explosions
🎨Level editor
Wishlist Dumbino on Steam!
store.steampowered.com/app/3…
#indiegame #indiedev
Samuel Bouchet retweeted
Sometimes, you just have to... RUN! 😱
You can also run our demo, right here 👉 bit.ly/dt_steam
#IndieGame #IndieDev
Breaking news: a Unity Developer sleeps peacefully after discovering the magic of automated testing!
📝Just my new Blog Post on How to Mock:
• Setup guide
• Practical PlayerPrefs example
• Real implementation patterns
samuel-bouchet.fr/posts/2024…
#Unity3D #GameDev #Testing
Learn how we handle layouting of user interfaces using Unity at Lonestone Studio.
Covers: Screen spaces, Canvas Scaler, 2 "Expand" configuration strategies
💡Useful for creating UIs across multiple resolutions.
↓↓↓
samuel-bouchet.fr/posts/2024…
#GameDev #UnityTips #UIDesign
🎮 Gamedev Discoveries - October 2024 🚀
Featuring insights from:
• Orthogonal design by @essell2
• @TheKhronosGroup SIGGRAPH 2024 recap
• Determinism in box2d by @erin_catto
• @YarnSpinnerTool for @unity dialogues
👇
samuel-bouchet.fr/posts/2024…
#GameDev #IndieGame #UnityTips
Samuel Bouchet retweeted
I have already recommended Neoproxima several times, and I hope this quoted tweet will convince a few more people. 👋
This is a text-based adventure game, that combines exploration with survival mechanics, on an uncharted planet.
"Investigating a time-loop during the Cold War, light years away from Earth. Plan your next loop carefully, and go as far as possible before time catches up with you."
I just finished playing Neoproxima - a text-based s-f time-looped adventure - by @LonestoneGames and I'm sad the game hasn't made a splash yet. If you think it looks good, give it a shot - it's surprisingly well-made and maintains its quality all the way through.
Samuel Bouchet retweeted
Thank you so much @MoralAnxiety 🙏
We just released a new patch, fixing the most glaring grammar mistakes and some bugs.
We hope to release a MacOS version soon, too.
Really means a lot coming from you, passing your words to the team.
I just finished playing Neoproxima - a text-based s-f time-looped adventure - by @LonestoneGames and I'm sad the game hasn't made a splash yet. If you think it looks good, give it a shot - it's surprisingly well-made and maintains its quality all the way through.
Samuel Bouchet retweeted
I just finished playing Neoproxima - a text-based s-f time-looped adventure - by @LonestoneGames and I'm sad the game hasn't made a splash yet. If you think it looks good, give it a shot - it's surprisingly well-made and maintains its quality all the way through.
We're thrilled to present our most significant update for #Neoproxima game since launch, packed with improvements and fixes. steamcommunity.com/games/277…
#indiegame
Samuel Bouchet retweeted
New blog post: Dive into our Unity Input System implementation for Neoproxima. We explore how we handle multiple input devices, UI focus, and visual feedback for players. Get all the insights: samuel-bouchet.fr/posts/2024…
#GameDev #unitytips
New blog post: Dive into our Unity Input System implementation for Neoproxima. We explore how we handle multiple input devices, UI focus, and visual feedback for players. Get all the insights: samuel-bouchet.fr/posts/2024…
#GameDev #unitytips
Samuel Bouchet retweeted
🌊 Just published: How to create a wave distortion fullscreen VFX in Unity 6 + URP!
Perfect for adding that extra visual punch to your #gamedev projects.
🔗 Read the full breakdown: samuel-bouchet.fr/posts/unit…
#Unity3D #VFX #IndieGameDev
🌊 Just published: How to create a wave distortion fullscreen VFX in Unity 6 + URP!
Perfect for adding that extra visual punch to your #gamedev projects.
🔗 Read the full breakdown: samuel-bouchet.fr/posts/unit…
#Unity3D #VFX #IndieGameDev
Discover the Unity3D resources that are truly worth your time. From collision detection algorithms to procedural animations and productivity tips, here's what I found valuable in September 2024. #GameDev #Unity3D #IndieGame
🔗 Read more: samuel-bouchet.fr/posts/unit…
🎮 Game devs, ever wondered about the power of perspective? 🤔
I've explored how 'new eyes' can reshape our approach to #gamedev.
Inspired by Proust & Schell, here's my take on multiple lenses in game design.
Check it out!
#GameDesign #indiegame
samuel-bouchet.fr/posts/a-ta…
Samuel Bouchet retweeted
I guess that's... good? Look at them, feeling things!
💔 Fancy feeling things too? Trap yourself in a time-loop, and you will. Trust me, and lonewolf.
🤑 And you're in luck, Neoproxima is still on sale! (but it ends soon) ➡️ store.steampowered.com/app/2…
#sad #indiegame















