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Happy New Year everyone !
I hope 2024 will be the year I finally release a playable demo of my #MetaQuest2 #VR game !
What's your new year's resolution ?
Here’s a question I’ve been getting a lot recently: How do you move around in VR without controllers? 🙌
𝗧𝗵𝗮𝘁’𝘀 𝘄𝗵𝗲𝗿𝗲 𝗹𝗼𝗰𝗼𝗺𝗼𝘁𝗶𝗼𝗻 𝗰𝗼𝗺𝗲𝘀 𝗶𝗻. It’s simply how we move through a virtual world, even when our physical space is limited.
For hands-first experiences on Meta VR Glasses, we can combine hand movements with microgestures to move, turn, crouch, and more!
A single thumb tap while your hand is idle, rather than aiming at UI, activates the locomotion method selected in your app’s preferences.
Let’s look at Walkingsticks, Telepath, and the familiar Teleport 👇
Ivan James retweeted
This App Lets You Actually See Meta VR Glasses’ Field of View Before You Upgrade
See more 👉roadtovr.com/meta-vr-glasses…
Ivan James retweeted
🔴 Ready 🟡 Set 🟢 Build!
The Meta VR Start Developer Competition is live. Create a new VR experience or update an existing one and submit it by November 18 for a chance to win a share of the $1M prize pool. 🏆
Terms & Conditions apply. See rules 👉 bit.ly/4ARWuNY
Ivan James retweeted
STEAM FRAME UPDATE
Arcturus Vision has released a new Steam Frame program that allows you to view Gaussian Splats in VR.
There are a few example scenes included, all being captured with Arcturus Vision Camera for Steam Frame. It also has support for loading in your own Gaussian Splats. (specifically in PLY and SOG formats)
Ivan James retweeted
Meta Launches $1M Developer Competition to Stock 'VR Glasses' with More Hand-tracked Apps
See more 👉roadtovr.com/meta-vr-glasses…
One more thing I am working on!
Hand Tracking on Steam Frame!!!
runs locally, using the headsets front facing tracking cameras for hand tracking!
It will be open source, it will take a while to get it better, likely to train custom models, but the proof of concept worked!
Ivan James retweeted
THIS IS NOT A DRILL!
Dishonored VR 1.0 is here! Full 6dof motion controlled goodness! it's the real deal.
This is one of those games some of us have DREAMT of playing in VR!
⬇️Mod linked in the comments⬇️
#VR #Dishonored #PCVR #SteamFrame
If you’re looking to dig into optimizing performance in your Unreal Engine games, here’s where to start:
Unreal Performance Optimization Learning Path
forums.unrealengine.com/t/pe…
Ivan James retweeted
Today I’m launching External Pass.
I’ve spent the last few years helping lots of VR developers with playtesting, mock reviews, marketing and consultation.
Now I’m putting a name to it.
externalpass.com
Ivan James retweeted
14 GAME STUDIOS. 90+ KEYS UP FOR GRABS
THE GREAT ON FRAME GIVEAWAY!
gleam.io/RIPkC/92-vr-keys-gi…
There will be over 90 keys given away across 14 VR games, including Ancient Dungeon VR, Into Black, HARD BULLET, Cubism, Gunman Contracts, UNDERDOGS, Star Drone, Vail Combat, The Last Clockwinder, Table Space, Resist, Bootstrap Island, Enigmo, and Iron Rebellion!
The giveaway is live now and runs through September 28. Winners will be randomly selected and contacted by email (please do the email entry so we know where to contact you if you win!).
There are multiple ways to earn entries through Gleam, so hit the link above to enter!
I'm so happy to finally get this out to you all to celebrate Steam Frame’s launch, and I hope you’ve all enjoyed this era of the account! ❤️🥽
Ivan James retweeted
This is the sort of thing that will get more people into vr. Steam Frame will be ideal for this.
System Shock VR announced for PS VR2, PC, and Quest gematsu.com/2026/08/system-s…
Ivan James retweeted
Half-Life 2 VR Mod running on Quest 3 standalone 🤯
As you can see, not only Steam Frame will allow you to play one of the best FPS games in history in full VR on a standalone headset 🙂 It's amazing what modders in the VR community are doing today 👏






















