@Flaki
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I'm a gamer ⌨️🖱️, tech nerd 💻, sneakerhead 👟 and animal lover. I work at Epic Games. 💜
Vortex Rikers
Joined March 2009
- Tweets29.6K
- Following39.1K
- Followers39.1K
- Likes9.6K
Flak retweeted
Our next Epic Games Education Office Hours is heading your way this Thursday, and this time we'll be covering MegaLights in UE 5.8💡
Join Education Advisor Luis Cataldi on September 24 at 1PM ET as we explore a live demo delving into direct lighting paths, dynamic lighting and more: epic.gm/edu-office-hours-meg…
Flak retweeted
Built something in UEFN that other developers could use? You can now bring it to Fab as a source asset. 🛠️
Publishing opens October 15. Your assets will become available to license, and you’ll keep 88% of net revenue from Fab sales. Learn more: fn.gg/uefn-fab
Flak retweeted
Hear from Character Artist Brad Shortt on why @Halo Studios brought MetaHuman into their character pipeline for 'Halo: Campaign Evolved,' and how it shaped character work across the game, from background marines to the Prophet of Harmony. Learn more in 🧵
Flak retweeted
I started as a Fortnite player with no idea where it would lead me. Now, getting to speak about that journey from player to creator to instructor feels like a very special full-circle moment.💜
I'm excited to announce that I will be presenting at the upcoming FREE Epic Games Educator Summit. Join us on Oct 10 from 11am to 3pm EDT for a great lineup of speakers!
Register now: eventbrite.com/e/epic-games-…
#UEFN #Fortnite #EpicGames
Flak retweeted
Building a horror experience in UEFN? 🧟
See how @ItsBlindd crafts compelling scares using new tools you can use to bring your own horror experiences to life.
Tune in tomorrow, Sept 22 at 2 PM ET! fn.gg/horror-islands
If you’re looking to dig into optimizing performance in your Unreal Engine games, here’s where to start:
Unreal Performance Optimization Learning Path
forums.unrealengine.com/t/pe…
Flak retweeted
Keep building. Even an hour counts. 🎮
Pick something that interests you, make time for it, and call that progress. Do it again tomorrow.
Hear more advice from devs with decades of experience: fn.gg/aaa-to-uefn
Flak retweeted
What does it take to build an island that truly terrifies?
Join @ItsBlindd and Josh Grant for a rapid prototyping session on creating compelling horror experiences with new tools in UEFN.
📅: Sept 22 at 2 PM ET
🔔: fn.gg/horror-islands
Flak retweeted
Abandoned Dacha Environment is part of Senior Environment Artist Stanislav Petrushin's work on survival horror VR game Into The Radius 2. This showcase is a recreation of the VR version's environment in UE5, using project assets, utilizing Lumen lighting and native texture resolutions. Stanislav's goal was to reveal the "true" face and atmosphere of the architecture, free from the limitations that come with optimizing the environment for VR.
"When building large-scale, modular environments, make heavy use of Packed Level Actors (PLAs) and Level Instances. This makes it easy to sort and work on game environments, especially when working in a team." - Stanislav Petrushin
Flak retweeted
Horror devs, sound off!
What are you working on for October? Give us a sneak peek in the replies. 😈
Flak retweeted
Every round is different thanks to gameplay-changing EVENTS! 🎬🔥
For example, the UFO Event 🛸 — a UFO takes over the studio and randomly lifts ALL players into the air, exposing hidden Props! 👀
No round plays the same! 🎥✨
fortnite.com/@marablind/6488…
Flak retweeted
What's up guys, +1 Tyger Byte...
Here's some code and a widget that lets you pop a random +1 and icon anywhere on the screen
Enjoy :)
github.com/DarkThymes/UEFN/r…
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Flak retweeted
ICYMI: A change in v42.10 increased island memory usage. We’re rolling it back in v42.20 to help prevent publishing issues for islands close to their memory limits.
If that sounds like your island, check the forums to see if you need to make any changes: fn.gg/v42-10-action
✅ We've identified the cause of the increased island memory usage following v42.10.
We're rolling back the change that caused this increase in v42.20 to help prevent publishing issues for islands near their memory limits.
UEFN developers, check the EDC forums to see if you need to make any changes: fn.gg/v42-10-action
Flak retweeted
Put your players first. 🎮
Start with what players enjoy, then let the data guide what you do next.
Catch up on the full livestream: fn.gg/iit-data
Flak retweeted
What does it take to go from AAA to UEFN?
Learn how The Last Ascent went from concept to playable island, how Verse helped bring it to life, and what the team learned along the way. Live Q&A to follow!
📅: Sept 15 at 2 PM ET
🔔: fn.gg/aaa-to-uefn
Flak retweeted
Join the Epic team live on Inside Unreal tomorrow September 10th at 2PM ET to discover the power of animating directly in Unreal Engine🦓
The newest animation and rigging features in Unreal Engine 5.8 will be explored using the Zebra Sample. From body animation and physics to facial rigging and animation, as well as Fortnite Body Rig Modules and how these new workflows can help streamline character creation/animation: youtube.com/live/CfhHFFvcRow
Flak retweeted
Get to know the processes and tools needed for making a Puzzle Adventure Game in Unreal Engine with our latest Unreal Engine tutorial🧩
Making an engaging adventure game needn't be puzzling, jump in and start today: youtu.be/tpq66PFyzf0