Open-source PC gaming on Android, natively. No cloud streaming. Now at 10k GitHub stars. https://xitter.cf/t.co/1NJfsd6z5J https://xitter.cf/t.co/1lu3inVPtc

Joined April 2026
Here's some basic footage of Duck Season running on quest 3! Runs quite well after configuration. I suggest disabling the game's dynamic res for better and more consistent performance. Looking to test some other games eventually. Consider this a 🧵of games that I'll testing!
Native VR support is now live in the latest nightly build of GameNative. Try it out here: nightly.link/utkarshdalal/Ga… Lower the VR render scale if the game is running too slowly. Based off @jxstfeli's implementation - please share feedback. Videos recorded on Quest 3S.
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спасибо @Retroid0fficial и @GameNativeApp что могу играть в свою любимые игры леда на диване официальньно через стим, хотя с запуском Etrian Odyssey 3 HD лично у меня появились проблемв, пока не знаю с чем связано
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GameNative retweeted
Here is me playing “A Sky full of Stars” by Coldplay in the PCVR version of @BeatSaber, running standalone on my @MetaQuestVR 3, through the amazing work we did at GameNative
Quick recording of the upcoming experimental VR Steam game support in GameNative on @MetaQuestVR and @PICOXR. Shot on Quest 3S. Based off @jxstfeli's implementation.
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GameNative retweeted
The rate at which GameNative improves is insane
An exciting new change to GameNative - automatic tuning of GPU, CPU, fan and FPS. In the benchmark below, both start out the same, but as tuning kicks in, we see significantly lower heat and power draw, leading to more stable FPS, less thermal throttling and longer battery life.
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GameNative retweeted
I'll never be bored on a long flight again! Half-Life 2 running FLAWLESSLY on the Pixel 10 Pro via @GameNativeApp This is NOT cloud streaming, it's all running locally. My full 400+ game library from Steam, Epic, GOG and Amazon is now in my pocket 👏 #androidgaming #halflife
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GameNative retweeted
Well, I have tested it for over a week across stores, with games based on GameMaker, MonoGame, Godot, Construct3, Unity 5 and Unreal 4. GameNative 1.1.0 is yet another big improvement even on suboptimal devices like Poco Pad 1 with a 7s Gen 2. Almost everything can run now.
GameNative v1.1.0 is out! See the changelog below, and get it at downloads.gamenative.app/rel…
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Check this out. I am using @GameNativeApp with the @redmagicgaming redmagic 10s pro playing saints row the third (pc gog version) Gamenative uses wine/proton, FexEmu, DXVK and more to translate x86 instructions and other api calls to what your android phone can handle. I even ran cyberpunk one time as a test.
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GameNative retweeted
KONKR POCKET FITにてGameNative ドラゴンズドグマ GameNative 1.1.0 XBOX360版をエミュレートするより、PC版を動作させたほうが快適という恐ろしい時代。 ドラゴンズドグマ快適に遊べるなんて、嬉しすぎるんだよなぁ!!!!
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Thanks to @switch_click for featuring @GameNativeApp! Promise to keep improving the app so you can play even more of your Steam library on the go. youtube.com/watch?v=BZeof2ax…
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GameNative retweeted
KONKR POCKET FITにてGameNative 4PGP GameNative 1.0.0 レースゲーム好きなセガ人なら見逃せないこのレースゲーム。 勿論、自分もそうなので即購入しました。 いやぁ、とってもいいです。操作感がまずとても気持ちいい。 アクセルとブレーキがトリガーでは無いのも良いです。 オジサンにはこういうのが、イイのよね。
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GameNative retweeted
Been saying this for a while - gaming hardware is just getting too damn expensive. Android phones (and cheaper handhelds) really seem like the future to me. Thanks as usual for featuring @GameNativeApp, @BobWulff youtu.be/Jtdq5CFD8xE?si=8rs-…
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In the upcoming v0.9.1 release of @GameNativeApp - FSR. See before and after below.
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