GameNative v1.3.0 is released. Changelog below.
Get it on Google Play or from GitHub here: github.com/utkarshdalal/Game…
Next release will focus massively on compatibility improvements.
New feature: automatic targeted bugfixes for Turnip, DXVK, VKD3D, FEX, etc - get custom components to make those stubborn games run (or run better) on GameNative.
Available in version 1.3.0 onwards, for subscribers.
007: First Light was blackscreening on me on @GameNativeApp on my Odin 3, so I updated the AI support to get logs to figure out why, and then generate custom drivers/dx wrappers/translators that fix the bug.
Result below! Available in version 1.3.0 onwards for subscribers.
GTA V and RDR2 running with Rockstar support (plus EA and more Steam multiplayer support) with our new headless Steam client.
For early access before our next release, become a Kofi subscriber and download the latest nightly from Discord (#latest-builds channel)
GameNative v1.2.1 is now live. This adds a bunch of goodies, and eliminates the performance regressions introduced in the previous version.
Get it here: downloads.gamenative.app/rel…
(or here on GitHub: github.com/utkarshdalal/Game…)
In the upcoming 1.2.1 release of GameNative: (completely opt-in) AI debugging.
Get your games working (or working better) fast with the help of our AI. Example below.
This feature will only be available to subscribers due to token costs.
GameNative v1.2.1 release preview now available.
Get it here: github.com/utkarshdalal/Game…
Quest build here: github.com/utkarshdalal/Game…
GameNative retweeted
Here's some basic footage of Duck Season running on quest 3!
Runs quite well after configuration. I suggest disabling the game's dynamic res for better and more consistent performance.
Looking to test some other games eventually. Consider this a 🧵of games that I'll testing!
Native VR support is now live in the latest nightly build of GameNative.
Try it out here: nightly.link/utkarshdalal/Ga…
Lower the VR render scale if the game is running too slowly. Based off @jxstfeli's implementation - please share feedback.
Videos recorded on Quest 3S.
Native VR support is now live in the latest nightly build of GameNative.
Try it out here: nightly.link/utkarshdalal/Ga…
Lower the VR render scale if the game is running too slowly. Based off @jxstfeli's implementation - please share feedback.
Videos recorded on Quest 3S.
GameNative's v.1.2.0 release is officially out!
Get it here: downloads.gamenative.app/rel…
Or here on GitHub: github.com/utkarshdalal/Game…
GameNative retweeted
спасибо @Retroid0fficial и @GameNativeApp что могу играть в свою любимые игры леда на диване официальньно через стим, хотя с запуском Etrian Odyssey 3 HD лично у меня появились проблемв, пока не знаю с чем связано
GameNative hit 10k stars today, in just 14 months since launch. Thank you to everyone who has used the app so far!
GameNative retweeted
Here is me playing “A Sky full of Stars” by Coldplay in the PCVR version of @BeatSaber, running standalone on my @MetaQuestVR 3, through the amazing work we did at GameNative
Quick recording of the upcoming experimental VR Steam game support in GameNative on @MetaQuestVR and @PICOXR. Shot on Quest 3S.
Based off @jxstfeli's implementation.
Quick recording of the upcoming experimental VR Steam game support in GameNative on @MetaQuestVR and @PICOXR. Shot on Quest 3S.
Based off @jxstfeli's implementation.
Awesome to see GameNative featured in this @GameSpot video - our mission has always to make gaming more accessible and this was amazing to see.
youtu.be/XiYNNGR4uLo?si=a1Ne…
GameNative retweeted
The rate at which GameNative improves is insane
Apply community configs from our compatibility website without ever having to leave the app - in the latest GameNative release preview.
An exciting new change to GameNative - automatic tuning of GPU, CPU, fan and FPS.
In the benchmark below, both start out the same, but as tuning kicks in, we see significantly lower heat and power draw, leading to more stable FPS, less thermal throttling and longer battery life.
The video above was recorded on a @Retroid0fficial Pocket 6, which is the device auto tuning has been validated on.

















