Tutorials, tips & practical knowledge to being best level designer & environment artist. I'm AlexG. Official X of WoLD. Tutorial Courses: https://xitter.cf/t.co/jHhvqfJAAs

Inside a Game Engine
Joined January 2010
Here is how to use #UE5 Simulate Physics for Static Mesh props to randomly and naturally place props around your environment in 60 seconds.
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WorldofLevelDesign retweeted
Replying to @GameLevelDesign
If you see a normal map as a texture (unlabeled) and are unsure what format it is my mnemonic is: “OGL = Overhead Green Light” OpenGL normal maps will appear as though they are being lit from above in their green channel. Extruded details should have a green light on top edges
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In UE5: Desaturate vs Saturate ▪️Desaturate will desaturate texture causing it to be more muted (can also be used to saturate) ▪️Saturate doesn't saturate making it more intense. Saturate cuts values off at 0 & 1, keeping value within that range Confusing yes, but now you know.
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WorldofLevelDesign retweeted
Replying to @GameLevelDesign
Just saying 🙂 a*b + a*c = a * (b+c)
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Je viens de terminer la série Severance et le délire "Backroom office" donne des idées
Severance show is about to drop. Here is an environment inspired by the liminal Severance hallways created in UE5 using the UE5 Retro Office assets. Create your own!
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It's crazy how only 20cm of door width makes difference between cramped to "feeling right" for standard living spaces, especially 1st person. 3rd would work in both but not 1st. Generally go w/140cm doorway width but was trying to make it w/120cm to make it fit into modular set.
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WorldofLevelDesign retweeted
Absolutely you should
Should I create and release a full step-by-step video tutorial and post on how to create this UE5 Water Material?
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Re-connecting #UE5 or #UE4 Material inputs from from one node to another. Hold CTLR + Left Mouse Click and Drag to reconnect. Save yourself hours.
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WorldofLevelDesign retweeted
I missed #screenshotsaturday But I wanted to show some things I put together last year... These are all environments I built for a children's project im working on. #Crossfireanimationstudio #kreativemotionsstudio
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WorldofLevelDesign retweeted
Replying to @GameLevelDesign
I’m not really an environmental artist. Character really. But I do want to try more of it. Do like gothic/brutalist/ or witch hunting era architecture.
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WorldofLevelDesign retweeted
I still use mine… such an incredible resource
"Preproduction Blueprint". One of the highest rated level design books on Amazon. Perfect Christmas present. "Preproduction Blueprint" is a complete system for planning your environments and level designs. amazon.com/Preproduction-Blu…
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This is such a great idea! I have to start doing it.
Every year I start a new folder and collect any images I come across that would make interesting environments, locations, levels, props, mood etc. Capturing ideas and inspiration for possible projects. Here are few so far for this year (images not mine).
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Some progress with adding custom movement inputs and VR to an old @UnrealEngine scene using @GDXR_Learn tute. This was one of my very first UE projects I learned from taking Alex Galuzin's @GameLevelDesign course. Sketchbot Museum VR Test youtu.be/U5s4gtmdQ1s?si=sNcF… via @YouTube
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Replying to @GameLevelDesign
I have so many 40 page google docs. I’ve found it really helpful to delete the stuff you’ve already done and make sure your project itself is organized enough so that you can easily see what you have done in engine
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Progress! VR Template added and VR Preview with working dust particles! An issue with some lighting in the reflections. Next, how to get controllers working for navigation, then packaged over to Quest 3! @iBrews @SpatialBiggs @michae1becker
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This map looks cool because I took @GameLevelDesign Intro to UE4 course 4 years ago! I then added and modified to further customize. I highly recommend him as a great learning source for anyone new to @UnrealEngine
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I got this one in the mail today and I’m really excited about it 🥳
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WorldofLevelDesign retweeted
Replying to @GameLevelDesign
I had to do research to find the correct sizes for good video game doors when making my modular assets. You never tend to realise when playing games but often coridoors, doorways and windows are a lot bigger than their real life counterpart. Just look at these examples
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Replying to @GameLevelDesign
hah, just did the exact same thing on my project today. Lifted the door size by 25cm and then it feels right. Reminds me of that old gamasutra article about the scale in Max Payne, and how they made everything bigger so the camera feels good.
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WorldofLevelDesign retweeted
Unreal Engine 5.4 is here!🔔 It’s packed with new features and improvements, including the toolsets we’ve been using internally to make ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite’ the successes they are. Check it out: unrealengine.com/whats-new
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