Luke in China retweeted
Ken Kutaragi noted Black Myth Wukong sold 20 million copies in a month. – at Kantō, Tochigi
Luke in China retweeted
Ok, here are my thoughts on Black Myth: Wukong.
On a fundamental level, what Game Science have been able to pull off here is extremely impressive. They started developing this game in 2018 when there was only 13 people working on it, and scaled up to 140 people by 2024.
For reference, the last game the company had published was Art of War: Red Tides, a mobile game which looked like this:
Wukong was extremely ambitious and the end product is pretty much on par with some of the highest praised AAA games from more established studios.
Visually stunning: The graphics really are amazing, from the scanned in real world locations / artifacts, to the unique landscapes, to the varied enemy design, the game really brings the Journey to the West story alive in a hyper realistic way. There's also a great sense of scale across the game, that really immerses you in the world.
Fluid combat: There's a lot of depth to the combat once you start unlocking skills. The stances, armor and spells / transformations help keep things varied. It's definitely hard to master, especially with how difficult some of the bosses are, and I do think you need to follow a guide if you don't want to be under levelled / die all the time.
Great Story: This is definitely a game where you need to be familiar with Journey to the West to understand everything + the references, but ultimately you can play it just fine even if you have no idea what's going on. The animations at the end of each chapter are really great.
Overall Gameplay: The game is quite well designed imo, from the various enemy types, to the number of bosses, to the wide linear levels, not to mention the music and sound. I think it has the right level of depth to it and the amount of content on offer very much makes it worth the price alone.
Negatives: I played on PS5 where the game clearly hasn't been optimized for the system. As amazing as the world is, there are invisible walls everywhere and some chapters could have had better level design / pacing.
One of the complaints I've seen over and over again on the Chinese internet is that the game is too difficult, and not to repeat myself, but you may need to follow a guide to avoid dying all the time.
While there are definitely some great QOL aspects when it comes to combat and gameplay in general, I do feel it's lacking some of that polish you see in other AAA games. But on the other hand, it does excel in some areas that I really haven't seen in other games before.
Summary: This is genuinely an amazing action RPG, and while there are definitely some issues / annoyances, It's also an extremely impressive AAA title from a developer who has never created a game like this before. I'd give it a solid 8/10 and recommend it. There's also a lot of potential for a sequel that improves on the above and takes the series up to a 10/10.
We've definitely seen the Chinese games industry undergo its "Industrialization" period over the past few years, with developers standardizing tools, production processes and increasing efficiency and output. Genshin Impact was proof of this in 2020 and now we're starting to see that extend to the AAA high end space with Wukong.
China has long had an advantage when it comes to mobile and F2P game development, so it'll be interesting to see if they can truly give Western and Japanese AAA game devs a run for their money on PC and console. Right now there is still a lack of talent in this space and AAA single player premium games are still inherently viewed as risk by both CN and overseas devs.
The path for Game Science is set this point, and Phantom Blade Zero seems to be the next title that could potentially replicate its success. Will be interesting to watch for sure.
Luke in China retweeted
PAX West Attendees Devoured by GameShark: theneedling.com/2024/07/17/p…
Luke in China retweeted

Dexerto@Dexerto13 Aug 2024
United Kingdom
United KingdomConnected via WebAccount-level information, not a live location or per-post device.
This man connected over 400 video game consoles to a single TV
This earned him the Guinness World Record for the most consoles connected to a TV
Most gaming consoles connected to a single TV
Luke in China retweeted
Cocos Creator v3.8.5 has been released, WebGPU is supported.
forum.cocosengine.org/t/coco…
Luke in China retweeted
I am absolutely outraged to share that one my bosses, Hooded Horse President Snow Rui, got roofied while at GDC. This is her story in full which I'm helping to amplify: linkedin.com/pulse/i-roofied…
Luke in China retweeted
Did you know the Chinese game industry publishes sales reports? The 2023 one just came out!
Best-selling new releases:
-Party Animals - 1,95M
-Love Is All Around - 1,9M
-Volcano Princess - 1M
-Hero's Adventure: Road to Passion - 540,000
-No One Survived - 300,000
Luke in China retweeted
Random: A middle school in Guangzhou, China purchased a "Smart Interactive Emotion Catharsis Device" (智能互动情绪宣泄仪) for CN¥ 46,500 (US$6,547).
The device turned out to be a Wii console in a custom-made kiosk.
Luke in China retweeted
China issues draft rules for online game management -
Reuters
Critical news for China’s video games industry as regulators reveal draft rules for the sector today. Details are as follows:
Luke in China retweeted
Thanks for checking out my first-ever games industry conference talk at @gamedevworld! It will be available as a free-to-watch video later. I'll share some of my favorite slides from the talk here 🤣
Here's the link to the full slides: shorturl.at/tCOWZ
Luke in China retweeted
According to research firm Niko Partners' report, China's gaming revenue is expected to reach 47.7 billion USD (~ 338.8 billion CNY) in 2023, a YoY growth of 5.2%.
#videogames #ChinaGameIndustry
The report also projected that the revenue will reach 56.7 billion USD by 2027.
Luke in China retweeted
According to Sensor Tower, in September 2023, Tencent's Honor of Kings generated a staggering 198 million USD in revenue globally.
#HonorofKings #HoK #TiMi #王者荣耀 #Tencent #mobilegames
It secured its position as the top-grossing mobile game worldwide.
Luke in China retweeted
Cocos is coming to Vietnam to share the development of AI with game content creation and what's working (and what's not🙁). So come to this event!
Date: October 10 (Tuesday)
Time: 3:00 PM - 5:45 PM
Location: Ho Chi Minh City, Vietnam
Register at:
docs.google.com/forms/d/e/1F…
Luke in China retweeted
Shenzhen Customs seized a case of a passenger smuggling PS5 game discs.
#NBA2K24 #videogames #Customs
79 PS5 game discs were concealed on the passenger's waist and abdomen. Released videos and images show all the games were identified as NBA2K24.🤣🤣🤣
Luke in China retweeted
I guess the trust issue will be there for unity devs for a long time, for those who is checking Cocos, here is a brief introduction. I could say Cocos is probably the easiest option around, especially if you are targeting mobile platforms. #CocosEngine
🧵
Luke in China retweeted
Sensor Tower released the overseas revenue ranking for Chinese mobile games in August 2023.
#mobilegames #HoYoverse #HonkaiStarRail #PUBGMOBILE
Among them, Honkai: Star Rail ranked first, PUBG Mobile ranked second, and Genshin Impact ranked third.
Luke in China retweeted
China's NPPA just issued 31 new licenses for imported games for August.
#ChinaGameIndustry #GameLicense #videogames #mobilegames
Including "Persona 5: The Phantom X," "Sonic Forces," "Fitness Boxing 2: Rhythm & Exercise," and "Sword and Fairy: Origin."
Luke in China retweeted
Some interesting numbers:
- Around 595 games were released so far in 2023.
- Over 50 games sold more than 10,000 copies.
- Gross revenue of the top 15 best-selling games is around $20M (40% yoy increase).
- On average 87 GAPP licenses are distributed per month.
🧵(3/4)
Luke in China retweeted
If you weren't able to make it to the WN Istanbul and see our talks, why not take an hour and check out our talks on YouTube.
Chenyang Sun on Maximizing Game Development Efficiency with AIGC
buff.ly/3Jp7Uzx
Luke Stapley on HTML5 game publishing
buff.ly/3NCUceX









































