Rinegaki (@Elakej) header
Rinegaki (@Elakej) profile picture

Me gusta programar, estudio ingeniería en IA, se supone que intento hacer un juego

México
Joined July 2014
Photo by Rinegaki (@Elakej)Photo by Rinegaki (@Elakej)Photo by Rinegaki (@Elakej)Photo by Rinegaki (@Elakej)Photo by Rinegaki (@Elakej)Photo by Rinegaki (@Elakej)Photo by Rinegaki (@Elakej)Photo by Rinegaki (@Elakej)Photo by Rinegaki (@Elakej)Photo by Rinegaki (@Elakej)
I’m Tito from Spain, this is my digital art
I'm Karl from UK, this is my dark art in Pen&Ink
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Burning.
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Demon King Ganondorf
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You can use Blender's geometry nodes to solve physics and electromagnetic equations such as Biot-Savart law. You can calculate the magnetic field of a coil anywhere in 3D space and visualise the magnetic fields. Additionally, you can see in real-time how the magnetic field lines change as the coil gets deformed and twisted! #geometrynodes #b3d #blender3d #electronics #Engineering #Science #physics #kicad #circuits
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don't worry, it doesn't hurt to take it slow
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"Nebula" in 192 bytes: for(vec3 p;o.a++<1e2;o.r+=.03/o.a/abs(snoise3D(p)+2.*dot(sin(p),cos(p.yzx))))p=vec3(FC.xy*2.-r,r)/r.x*(fsnoise(FC.xy/r)+o.a)*.1,p.y-=1e1,p*=rotate3D(t*.1,r.yyx);o.gb+=texture(b,FC.xy/r).rg/.7;
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Introducing – Paragraphica! 📡📷 A camera that takes photos using location data. It describes the place you are at and then converts it into an AI-generated "photo". See more here: bjoernkarmann.dk/project/par… or try to take your own photo here: paragraphica.bjoernkarmann.d…
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So the Lady n21 will be released in @cel_mates HH – at Camberwell, London
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Liminal horizon 4TL
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Hauntii is a game about ghosts @LightxReturn and I are making. You can support this game by adding to your wishlist! bit.ly/3HVRMFM 🌒💫✨ #Hauntii #wishlistwednesday #indiedev #indiegame #indie #gamedev #ghost #spooky #afterlife #unity3D
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most satisfying work for me in 2022
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Introducing: Centerpiece. Available early 2023.
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"Shooting Stars" in 164 chars #つぶやきGLSL vec2 p,b=vec2(0,.2);for(float i=.9;i++<20.;)o+=1e-3/length(clamp(p=rotate2D(i)*(fract((FC.xy/r.y*i*.2+t*b)*rotate2D(i))-.5),-b,b)-p)*(cos(p.y/.1+vec4(0,1,2,3))+1.); Demo: bit.ly/3FDlKvj
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休日がっつり勉強してシェーダー改良 ・スペキュラーの位置ずらせるように ・影の境目を濃くできるように ┗イラストでよくやる表現 ・ライト面追加(2レイヤー分) ┣光源の色G、Bにだけ反応させ個別に調節可能 ┗バックライトや、アニメ特有の誇張表現に #Blender
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Life Universe oimo.io/works/life Explore the infinitely recursive universe of Game of Life! Works in real-time and is perfectly consistent, never fails to remember where you are and where you came from. 無限に再帰するライフゲームの宇宙を探索できる作品を作りました #indiedev
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#つぶやきGLSL vec2 p,q;for(float i,a;i++<3e1;o+=5e-3/(abs(length(q=p*mat2(1,-1,2,2)/(r.y-p-p.yx))-i/4e1)+1./r.y)*clamp(cos(a=atan(q.y,q.x)*ceil(i*.1)+t*sin(i*i)+i*i),.0,.6)*(cos(a-i+vec4(0,1,2,0))+1.))p=FC.xy-r*.6; Demo: bit.ly/3W15KtU
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