Computer programmer. Indie game developer. Blender addict. Moved to Bluesky Social: @digitalopus.bsky.social

Joined June 2012
Digital Opus retweeted
Just updated the "SamCon" code repo that was open-sourced last year. Now, it supports multiprocess parallel, a new humanoid similar to SMPL that means we can use large-scale dataset like AMASS to generate reference motion. What's important is code has become cleaner😅
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Geometrynodes particle collision test #b3d #geometrynodes
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Digital Opus retweeted
this is really satisfying if you land it, using the banking to jump over the inside barrier, you can see the front right wheel glance off the barrier at the end
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So I saw this post in reddit reddit.com/r/unrealengine/co… and it is incredible.... So I decided to make this #IndieGameDev #indiedev #UnrealEngine5 #ue5 #unrealengine #:(
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I've been poking at this code sketch for the past few days for my daily code warm up. It's not part of the game, but I kinda wish it is.
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Weta's Physics Solver framework 'Loki' just had its Siggraph paper released. Check it out... dl.acm.org/doi/pdf/10.1145/3… (nice that I got a mention in the paper too 😀)
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Digital Opus retweeted
The sample project is now available for download! app.gumroad.com/products/psh…
Another Blender #geometrynodes to Niagara test. This time tried recreating @lateasusual_'s volume node effect. #Niagara #UE5
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Here's a little tutorial/breakdown of the mimic effect: #b3d #geometrynodes
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Digital Opus retweeted
highlights
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Digital Opus retweeted
I've been busy with some exploration of full physics character controllers. You can interact with the character at any position on its body and it will react accordingly. I put it in a dumb karma-delivery game. So... below is how I feel about Mondays. youtu.be/FClpJBd7Ilk
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Digital Opus retweeted
jumpbot 2.0
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Digital Opus retweeted
As part of a course on advanced shaders : Verlet ropes attached to a skinmesh in #Unity, 5 segments simulated with ground collisions, 24 segments rendered using Catmull ROM, Kajiya & Key shading. #realtimeVFX #madewithunity #techart
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It’s a basic ML fact that there’s an infinity of laws compatible with the same observations. Which ones we believe is more a function of psychology than physics.
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Digital Opus retweeted
Got Matthias Müller-Fischer's softbody physics paper implemented in Unity. youtube.com/watch?v=uCaHXkS2… This technique is so much simpler than the one that required polar decomposition which made my brain hurt a lot. @madewithunity #ScreenshotSaturday
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Our latest paper shows how to add Neo-Hookean FEM to PBD using two simple constraint functions. Paper: mmacklin.com/neohookean.pdf, Video: mmacklin.com/neohookean_mig.…, Demo: mmacklin.com/neohookean.html
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2050 technology horizon for humanity: 1) Cloned woolly mammoth 2) Quantum computing at scale 3) Martian base 4) Net-positive fusion energy 5) Right-click menu that always goes away when it's supposed to #5 is admittedly a bit of a long-shot.
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Digital Opus retweeted
Saw the amazing climbing stuff from @DigitalOpus and decided to give it a try. Mine isn't nearly as good, but it still kinda works for now^^ #madewithunity #indiedev #gamedev
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Digital Opus retweeted
Sketch vs Final Most of my art starts from a rough sketch of an idea. I've learned not to over-analyze this early in the process and just let the work reveal itself as I move polygons in 3D.
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I know a lot of you liked the dynamic pathfinding I tinkered with a couple of years ago. Well, I'm back working on it for part 2. Prepare for robots! Sorry about the programmer art...
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Digital Opus retweeted
how not to tackle
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