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How I make games in C:
-hardly ever use pointers
-no pointer arithmetic
-all source files are included in main.c
-most systems are global arrays of structs
-use an int index instead of pointers to other entities
youtube.com/watch?v=u2JRIdHh…
programmers are the biggest fools, they'll buy in to a new way of coding that promises to make software 10 times faster, more reliable, more powerful, only to end up with bloated code that's slower, less reliable, and makes their job worse
steve jobs on object-oriented programming in 1995

ALT industrial revolution had on manufactured goods. "In my 20 years in this industry, I have never seen a revolution as profound as this," says Jobs, with characteristic understatement. "You can build software literally five to 10 times faster, and that software is much more reliable, much easier to maintain and much more powerful."
Fret for your tokens and fret for your models and fret for your venture and fret for your benchmarks and fret for your podcast and fret for your profile and fret for your sponsors and fret for your likes
It's a bullshit three ring circus sideshow
I can't believe this worked basically first try, I added to the target angular momentum around the up-axis when jumping and managed to do a 360 dunk (after a few attempts)





