video game procedural world magic maker

Joined January 2010
Hey, internet check out my @Official_GDC talk where I break down how to make seemingly complicated gross, cool, weird, effects using #shaders, #math, @unity3d, and a lot of love. #gamedev #madeinUnity youtube.com/watch?v=c7HBxBfC…
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I fixed @UnrealEngine's game animation sample project by enabling the physics control plugin. It was completely unrealistic before. #screenshotsaturday #UnrealEngine #physics #AAAA
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#GDC2024 playing Chair Devil by @bobbylox and @saiacide Its a wheelchair time trial racing game and its a real workout for your arms
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Compiled #UE5 main to check out the new texture graph! It's a very early Designer-like toolkit. Very excited to see where this goes!
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Teaching the meta-humans to walk using the physics control plugin. He tries to predict his foot placement based on velocity and center of mass. Now that he can walk it's time to make him dance!!!! #tangosim #UE5 #UnrealEngine5 #indiedev #gamedev #proceduralanimation
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Made a nifty blender addon for placing connected modular assets. Good for pipes, roads, and corridors. First time exploring Blender's python API. Overall it's pretty rad Source code: github.com/asaia/socket_to_m… #b3d #blender #gamedev #proceduralart #3dmodeling #3DCG #CGI #techart
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Hello I did a new film! It's called DONKS. Get in! 👉 youtube.com/watch?v=4gvSYEqO…
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A coworker caught a random Andy sighting for a single frame in the Unity 2021 LTS video!!! Thanks for making me famous @unity youtube.com/watch?v=7NkpMU47…
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I am so proud of my softbody guy for being such a good dancer! @madewithunity @sidefx #screenshotsaturday #gamedev
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Wrote a #houdini tool to export tet constraints to my custom #unity pbd physics engine. This handsome pig now wiggles exactly perfectly. @sidefx @madewithunity #screenshotsaturday
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Got Matthias Müller-Fischer's softbody physics paper implemented in Unity. youtube.com/watch?v=uCaHXkS2… This technique is so much simpler than the one that required polar decomposition which made my brain hurt a lot. @madewithunity #ScreenshotSaturday
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I fixed the bunny math!
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Excited to finally share a sneak peek into what we’ve been up to!🎉 NodeToy is the shader tool for the web.🌈🤩 Create, fork and publish shader graphs with others and export to @threejs and React-Three-Fiber @pmndrs! Be the first to try it on nodetoy.co🎈
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Got the skinning algorithm implemented exactly perfectly and not at all completely wrong. #screenshotsaturday
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Whoa science
#NVIDIA #GTC22 @OTOY sneak peek 👀 Towards 2030 👉Meshlets = 'Nanite for Octane' - "Forget about Out-Of-Core Rendering" ♾ 👉 AI + Neural Rendering - "This is not a volume, this is not a mesh, this is something totally different."...AI training jobs for $RNDR!🤯 #OctaneRender
Andy Saia retweeted
sifu modding has peaked
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I've been thinking about an open world GTA style Mario game. Featuring Odyssey controls and Mario Kart cars. I'm legitimately concerned that if Nintendo doesn't make it soon I may have to make it myself.
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Doing a GDC talk (remotely!) for the 3rd yr in a row with one of my fav people, @Derek_Lieu. It's part of the Indie Games Summit called "If You Build It They Won't Come" where we'll cover silly ideas people have about marketing and help you maximize your marketing opportunities!
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Squishy bunnies now powered by @UnrealEngine Source code for those interested: github.com/asaia/Softbody_Ph… #UE5 #gamedev
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