An embeddable programming language empowering creation through iteration.

Joined September 2019
Thank you, @TheNeikos, for your GitHub donation. We appreciate your support of #munlang! #hotreloading #gamedev #rustlang
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Mun Programming Language retweeted
Episode 6 is ready to drop! We chat with @wodannson and Basz about @munlangorg, a programming language that empowers creation through iteration, written in @rustlang
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After almost two years of work on #munlang, we've reached that magical threshold of 1K stars on #github . Thank you for all of your support! ⭐️💪 #rustlang #gamedev #hotreloading
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A lot of our work focused on improving the user experience. This is what our language server is capable of now: #autocomplete #gamedev #hotreloading
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The #munlang Core team had a slow month. To ensure we can deliver consistently, we need your help! Want to know how you can join the Core team? Start by reading our latest blog: mun-lang.org/blog/2020/12/07… Spoiler: There's something in it for you too #rustlang #gamedev #hotreloading
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Two announcements on one day; that can only mean that #munlang is participating in the @hacktoberfest. Check out our GitHub for your pick of #Hacktoberfest issues: github.com/mun-lang/mun/issu… Happy hacking! ⌨️ #rustlang #gamedev #hotreloading
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We ended August with another 2-day #munlang jam during which we wrapped up a lot of refactors; nudging us ever closer to a Mun v0.3 release. Check out our latest blog to see what we've been able to accomplish with the help of our amazing community mun-lang.org/blog/2020/08/30… #gamedev
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Community contributions, big marshalling performance improvements, technical debt flying out of the window, and a @rustaceanfm podcast with the two Mun Core Team members. That can only mean one thing: yet another month of Mun development has come and gone mun-lang.org/blog/2020/07/30…
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Thank you @ParacosmHQ for your generous donation. We are happy to have you on board as a financial contributor! 😀 #munlang #rustlang #gamedev #hotreloading
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Submissions for the Make It or Break It contest that were done with both Mun v0.2.0 and v0.2.1 are evaluated together.
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