Can you lead? Emotionally authentic. #WW2 #tactical #turnbased #leadership #RPG. #indiegame. Tweets by Luke(lead). Released: Q1/25.

War torn Europe, WW2.
Joined April 2017
New Steam update posted for Task Force Admiral. You'll find it in our community section on... Steam. Contains some news regarding the latest patch notes (see below) but also our new tech, new object & new mods. A lot of new VFX, auxiliaries, aircraft shots, as the 'Cobra & the Mitchell both are just around the corner. Have fun! Cheers! ^^ #gamedev #indiedev #screenshotsaturday -------- 16/10/2026 - Improved clouds renderer implemented. It will now look nicer, faster and should also have fewer bugs. But if you see any new bug, please do report! - Introducing in the same patch a new smoke renderer, used only for the IJN carrier funnel smoke for now. - Fixed inputs bound to a POV Hat in dogfight mode. - Fixed bad tree placement on the Midway map. - Fixed bugs in debriefing menu. - Integrated Haruna's damage model. - Improved plane packing on deck. Note & credit: Action screenshots were provided by players on the game’s Discord - today featuring Chill, Highexplosive, Munchlol & Incepted!
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Weak.
Kremlin praises Trump's 'historic' decision to suspend sanctions on Russia a day before they were due to take effect trib.al/K7rT7nN
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Today in 1938, British Prime Minister Neville Chamberlain returns from Munich where he and France's Édouard Daladier have agreed to Hitler's demands over the dismembering of Czechoslovakia. Chamberlain promises “peace for our time.” In less than a year, Europe will be at war.
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Nowe demo Steel Wolverines wylądowało na Steamie. V2 wprowadza drugi scenariusz, usprawnioną walkę piechoty, wsparcie lotnicze i śmigłowce, poprawioną artylerię, zmiany w działaniu termowizji i walki nocnej, strzelby, oraz liczne usprawnienia interfejsu, sterowania i AI.
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I like how the assault on Brecourt Manor (1944) - basically a company level assault on an artillery battery - has been studied so much. It's the "textbook" example of an infantry assault.
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Purple Haze is our epic, narrative-driven game about leading a squad of Marines in Vietnam. The "Force Recon: Stingray" expansion for Purple Haze is now available. Lead a small yet heavily armed Marine team on a daring Stingray patrol, search for enemy units and eliminate them with extreme prejudice. Will you be cautious, trying to wriggle your way around the jungle to find the best moment to strike at the unsuspecting enemy, or will you go in hard and fast, hoping your artillery will do most of the job for you? Check it out here: gamefound.com/en/projects/ph…
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After gearing up to cross the Roer River near Kreuzau, Germany, Private Michael Swinkin of the 1st Infantry Division has a cigarette before moving out. 🪖
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The best games tell a story. One of our latest games leans into this. Dust in the Wind is a narrative-driven Wild West adventure game where 1 to 4 players lead a posse of cowboys and gunslingers through an epic tale where every decision matters. It is based partially on the mechanics of Purple Haze - our popular squad level Vietnam War narrative-driven wargame. This one is sure to sell out very quickly upon release. Follow the campaign here: gamefound.com/en/projects/ph…
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For those who have already read Sapiens, Homo Deus or Nexus, or simply for anyone passionate about AI or trying to gain a broader perspective on where it is taking us, here’s a very enlightening interview with Yuval Noah Harari. Definitely worth watching. The full-length interview with Yuval Noah Harari | The Economist youtu.be/FNZhxTtOL-I?si=UWk1… via @YouTube
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It's the penultimate day of the 63-day Warsaw Uprising in 1944; many of the last holdouts fight to their last breath. Some 200,000 Polish civilians and 15,000 resistance fighters lie dead.
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We are looking for volunteers, as we have two Beta tests coming up soon! matrixgames.com/beta
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Dziękuję wszystkim osobom, które poświęciły swój cenny czas na zagranie w Steel Wolverines. Poprawki wkrótce (mouse scroll mapy jest najbardziej pożądany).
Gulf Coast Wargaming
@GCWargamingOct 1
I spent five hours playing this new wargame, and it felt like a modern-day scenario, like some of the videos I’ve seen from the Russo-Ukrainian war. They even model cope cages. Bravo @TboneWargames The drones and unmanned vehicles feel right; I used them for quick reconnaissance, then pulled them back. On another run, I sent both FPV formations on swarm strikes. Proper mobile air defense is imperative. Moving IFVs, unloading infantry, and then reloading them in different vehicles is phenomenal. The graphics are awesome, and I especially love the unit information card. Right-click on a unit and select the last option. I appreciate that detail. Can’t wait for the release. #SteelWolverinesModernArmoredCombat #WarGame
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Are you ready to join us on a trip to Korea?
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Playing With History is now available to pre-order! Our first book features over 200 pages of deep dives and interviews with game developers and historians, spanning 7 iconic eras. Order now to receive a free digital copy. Shipping in early October. Link👇
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In September of 1944, Easy Company paratrooper Pfc. David Webster poses for the camera with the local population in Eindhoven, Netherlands. 🪂 @PieceJake on the colorization 🎨
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Operation Market Garden has fascinated me for years. I first learned about it from playing the old computer game "Close Combat: A Bridge Too Far". This was the same year I first saw "Saving Private Ryan" and played Axis and Allies. Needless to say, it started a lifelong obsession with WW2! So in this operation, the British and Americans launched a ground and airborne invasion of the German-occupied Netherlands, hoping to grab bridges across the Rhine and get into Germany itself. This was September 1944, so after D-Day but before the Bulge and Remagen Bridge. I love the idea of paratroopers being landed ahead of a major offensive and needing to race to their objectives and dig in while the main force arrives. The fact that the campaign focused on a series of bridges along a single highway makes it quite easy to visualise and strategise for. It seems clear in hindsight why the operation failed - it was far too ambitious and didn't take into account the huge reserves of SS Panzer units (mostly without tanks btw), Fallschirmjaeger, Luftwaffe ground troops and other assorted Wehrmacht units. The British paratroopers in Arnhem (the final bridge) were cut off for a long time and forced to surrender by superior German forces. But in the immediate aftermath of Market Garden, what did people blame for its failure? The Poles. General Sosabowski's 1st Independnt Parachute Brigade had been landed to reinforce the British in Arnhem. They too were facing superior forces and had to cross a river in rubber boats to reach their objective. A tall order for any unit. The Poles fought valiantly but could not achieve their mission. Blaming the Polish Brigade for the failure of a multi-division operation is just so completely unfair. Especially considering that these guys were actually hoping to drop into Warsaw and assist their own countrymen in winning independence from Germany and the Soviet Union. The Polish paratroopers are awesome and really deserve their own game. And they shouldn't cop the heat for Monty's over-the-top plan!
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This game was really something. Laying in ambush, waiting for the right moment to strike. Supressing enemy before action. Morale system.. it was so good and ahead of its time (videogame-wise). Hell, even my games took the core mechanics from Close Combat ❤️ – at Bosnia and Herzegovina
Operation Market Garden has fascinated me for years. I first learned about it from playing the old computer game "Close Combat: A Bridge Too Far". This was the same year I first saw "Saving Private Ryan" and played Axis and Allies. Needless to say, it started a lifelong obsession with WW2! So in this operation, the British and Americans launched a ground and airborne invasion of the German-occupied Netherlands, hoping to grab bridges across the Rhine and get into Germany itself. This was September 1944, so after D-Day but before the Bulge and Remagen Bridge. I love the idea of paratroopers being landed ahead of a major offensive and needing to race to their objectives and dig in while the main force arrives. The fact that the campaign focused on a series of bridges along a single highway makes it quite easy to visualise and strategise for. It seems clear in hindsight why the operation failed - it was far too ambitious and didn't take into account the huge reserves of SS Panzer units (mostly without tanks btw), Fallschirmjaeger, Luftwaffe ground troops and other assorted Wehrmacht units. The British paratroopers in Arnhem (the final bridge) were cut off for a long time and forced to surrender by superior German forces. But in the immediate aftermath of Market Garden, what did people blame for its failure? The Poles. General Sosabowski's 1st Independnt Parachute Brigade had been landed to reinforce the British in Arnhem. They too were facing superior forces and had to cross a river in rubber boats to reach their objective. A tall order for any unit. The Poles fought valiantly but could not achieve their mission. Blaming the Polish Brigade for the failure of a multi-division operation is just so completely unfair. Especially considering that these guys were actually hoping to drop into Warsaw and assist their own countrymen in winning independence from Germany and the Soviet Union. The Polish paratroopers are awesome and really deserve their own game. And they shouldn't cop the heat for Monty's over-the-top plan!
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Wounded, captured, unbowed. 3/4 of the 1st Airborne Division has been captured, killed, wounded, or is missing. Around 1,500 are dead. Out of ammo and overrun by tanks, the remaining wounded survivors of Frost's force at Arnhem Bridge are captured. The operation's primary objective is lost because the ground relief column took too long. Was it impossible from the very start? #MarketGardenLive (19/21)
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A second Medal of Honor in Operation Market Garden.... Near Oosterhout, Pvt. John R. Towle runs into an open field to single-handedly neutralize a half-track with his rocket launcher before being mortally wounded. Flank attacks freeze the tanks from advancing to help Oosterhout. "For conspicuous gallantry and intrepidity at the risk of life above and beyond the call of duty on 21 September 1944, near Oosterhout, Holland. The rifle company in which Pvt. Towle served as rocket launcher gunner was occupying a defensive position in the west sector of the recently established Nijmegen bridgehead when a strong enemy force of approximately 100 infantry supported by two tanks and a half-track formed a counterattack. With full knowledge of the disastrous consequences resulting not only to his company but to the entire bridgehead by an enemy breakthrough, Pvt. Towle immediately and without orders left his foxhole and moved 200 yards in the face of intense small-arms fire to a position on an exposed dike roadbed. From this precarious position Pvt. Towle fired his rocket launcher at and hit both tanks to his immediate front. Armored skirting on both tanks prevented penetration by the projectiles, but both vehicles withdrew slightly damaged. Still under intense fire and fully exposed to the enemy, Pvt. Towle then engaged a nearby house which nine Germans had entered and were using as a strongpoint, and with one round killed all nine. Hurriedly replenishing his supply of ammunition, Pvt. Towle, motivated only by his high conception of duty which called for the destruction of the enemy at any cost, then rushed approximately 125 yards through grazing enemy fire to an exposed position from which he could engage the enemy half-track with his rocket launcher. While in a kneeling position preparatory to firing on the enemy vehicle, Pvt. Towle was mortally wounded by a mortar shell. By his heroic tenacity, at the price of his life, Pvt. Towle saved the lives of many of his comrades and was directly instrumental in breaking up the enemy counterattack." #MarketGardenLive (20/21)
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