🇲🇽 Regional Producer | Digital Entertainer | Geek Commander | MX Game Industry Lore Master | CHINTOLOLO GAMES!!! - #GameDevEsMiHOBBY

CDMX
Joined April 2016
[BizDev] - Hay que poner mucha atención al tema legal del uso de la IA
Video games lawyer Anna Poulter-Jones provides a run through of key areas in which the changing AI legal landscape is affecting game studios, from acting to advertising bit.ly/4B4rTwz
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Phillibert Gamington retweeted
For anyone wondering about those lines, they are called Dynamic Symmetry. It is a useful tool for artists to understand composition more easily.
#ZZZ の最新の動画見てると感じるんですが アニメーションとは AIに最適解を出せない底なし沼な表現技法だなぁと。 掘れば掘るほど AIには到達できない領域かもと感じさせる分野です。 アニメーターはこの表現力を目指せば 今の時代でも自信を持って日々仕事できそう。
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[IA] - “The real flaw is that the model can’t tell the difference between text it’s supposed to read and instructions it’s supposed to follow,” - Automatizar a lo wey tiene sus riesgos 🤣 futurism.com/artificial-inte…
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Phillibert Gamington retweeted
With Unity Spark, you can do it all in the browser 🖥️ Games take iteration. Start with a prototype, keep refining and polishing your game with your team, including using the web-based editor for more advanced tools, like tweaking lighting, managing assets, and editing your scene directly. Move beyond a prompt and build a game everyone wants to play.
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No se ustedes, pero creo que con la IA generativa, el medio audiovisual (cine, tv, animación, etc) ha llegado a la era del "mashup" y el "remix" tal y como sucedió con la escena musical con la llegada del sintetizador, sound box y el sampler 🤔
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Cuando decidimos usar IA para generar contenido de disciplinas que no dominamos, tenemos que dar por hecho de que tiene fallos. Y si lo utilizarlo sin ningún tipo de edición y ajuste, entonces debemos estar concientes de las consecuencias negativas que esa decisión.
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[IA] - El problema del Vibe Coding (y de cualquier otro uso para el GenAI) es que intensifica el "no sabes lo que no sabes" y eso solo crea huecos que pueden dar muchos problemas youtube.com/shorts/awFTa5rr8…
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Phillibert Gamington retweeted
What if your designers could prep their own 3D data? No specialist tools, no tickets, no waiting. In our upcoming webinar, we will showcase how technical teams can use Unity’s open APIs, SDKs, and MCP servers to build simple, custom interfaces that put powerful data workflows directly into non-technical hands. In just one hour, we'll explore how to build custom data prep workflows, create MCP tools that allow subject matter experts to request datasets without specialist software, and implement effective guardrails and governance. 📅 October 22nd | 8am PT / 11 AM ET 🔗 Save your seat: on.unity.com/Industry3DDataP…
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Phillibert Gamington retweeted
The upgraded Hierarchy window is now enabled by default in Unity 6.6 🪟 ✅ Faster performance in large scenes ✅ Horizontal scrolling ✅ Reorderable data columns ✅ Native Entity & UI Toolkit support
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[IA] - Sin duda, el problema de que se puedan "facilmente" clonar los juegos usando IA es algo que traerá un nuevo tipo de problemas para todos los devs. youtu.be/K8PDou_kd-s
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Heres one example. Going from pose A to pose B works alright, but adding in a pose C can really make an animation shine
This is also why breakdown poses in animation are important
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Phillibert Gamington retweeted
Game Developer veteran Chris Kerr launches Vertical Slice, a games publication "giving workers a voice and holding power to account" bit.ly/4hWds51
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