Making the Game Engine for #threejs at https://xitter.cf/t.co/RX1HFiJ8Yf πŸ§‰

Liverpool, UK
Joined May 2017
P. Martin Ortiz πŸ§‰ retweeted
Have you seen the latest improvements to Sidekick Sam and the Oracle? - absolutely free to play - can you find Sam and rescue the Oracle? early access on itch : technovisual.itch.io/sidekic… #solodev #threejs #RogueEngine
1
5
83
P. Martin Ortiz πŸ§‰ retweeted
Kenney Shape is now FREE! (and it'll remain free, forever) ✨ Previously a paid tool, I'm releasing it as a gift to the community. Today's update will be the final one, with no further updates planned. That way I can focus on new software & projects! kenney.itch.io/kenney-shape
58
483
26
3,638
107,065
P. Martin Ortiz πŸ§‰ retweeted
Follow me for free game assets (my complete marketing budget went into this tweet)
16
48
1
819
19,396
P. Martin Ortiz πŸ§‰ retweeted
I made this template for Rogue Engine so you can use it in your projects. It's all just @threejs so you can play it on any device with a browser πŸ‘‡
1
4
7
786
P. Martin Ortiz πŸ§‰ retweeted
Of course I had to do it :
Trying to resist the temptation to spend a bunch of time making this game in Buster's Bar actually play - no - step away from the keyboard πŸ€ͺ #IndieGameDev #threejs #RogueEngine
2
1
5
140
P. Martin Ortiz πŸ§‰ retweeted
Yeh - I've really got to get a playable demo of this together - I did a recording on the VR headset this afternoon - it's soo cool to step inside the spaceships and fly around 😊
3
6
1
23
3,360
P. Martin Ortiz πŸ§‰ retweeted
Flight of the new LSI 505a ship in game #solodev #threejs #RogueEngine youtu.be/AUlrxFQUoYc
3
1
8
869
P. Martin Ortiz πŸ§‰ retweeted
LSI-505a now in game - flyable from Busters to Lokia Harbour, Outpost D10 and back to Lokia Landing in time for kippers #RogueEngine #threejs #indiegamedev
3
10
402
P. Martin Ortiz πŸ§‰ retweeted
Flight of the new LSI 505a ship in game #solodev #threejs #RogueEngine youtu.be/AUlrxFQUoYc
2
8
289
P. Martin Ortiz πŸ§‰ retweeted
Update #3 of my FPS built with @threejs in Rogue Engine's Unity-like environment. I've added: - Evasion ability - Hit Particles - Hovering agents Mostly vibe-coding components now to test the MCP. I have many opinions... What now?
2
4
26
2,508
P. Martin Ortiz πŸ§‰ retweeted
More progress of this @threejs demo with Rogue Engine. I added Navmesh and enemies. Super easy thanks to @isaac_mason_ 's amazing work. Enemy agent component was mostly vibe coded, with surprisingly good results. What's next?
5
10
85
6,037
uruguayans here and we make videogames
brazilians here and we make videogames
76
185
26
2,616
221,794
P. Martin Ortiz πŸ§‰ retweeted
New addition arriving in the TechnoVisual Space Universe - Still in the shipyard but close to being gameworthy - the LSI-505a - catchy name huh? #threejs #RogueEngine #solodev #indiegamedev
3
1
10
731
P. Martin Ortiz πŸ§‰ retweeted
Made my space ship Hover game into a mobile friendly version with levels to solve in a time limit rather than just a race. Check it out - free, browser based at technovisual.itch.io/hover #indiegamedev πŸ˜€
1
5
1
12
635
P. Martin Ortiz πŸ§‰ retweeted
Building an FPS demo for Rogue Engine, a unity-like editor for @threejs We need some enemies. Should I make the sphere fight me next? What else should I add?
3
4
34
3,107
P. Martin Ortiz πŸ§‰ retweeted
Install this Third Person Character template straight in your project from the Rogue Engine Marketplace. Rogue Engine is like Unity but for @threejs Use the new MCP server with @cursor_ai @Copilot @antigravity or Claude Code to extend this template! Share your results!
1
1
15
1,008
P. Martin Ortiz πŸ§‰ retweeted
Lerp is used everywhere in games. It’s simple, but combined with a few small tricks it becomes incredibly powerful. This thread is full of visual examples.
24
225
19
2,148
120,907