Making the Game Engine for #threejs at https://xitter.cf/t.co/RX1HFiJ8Yf πŸ§‰

Liverpool, UK
Joined May 2017
I made this template for Rogue Engine so you can use it in your projects. It's all just @threejs so you can play it on any device with a browser πŸ‘‡
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Replying to @JuanchiHounie
SalΓ­ a dar una vuelta por el barrio, le di un mate a John a ver si se calmaba un poco y me dijo que escucharon la columna pero se pelearon por el mate y se separaron otra vez.
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Replying to @ThePrimeagen
An editor for three.js with a component framework, some services and a small welcoming community. Crazy bearded wizard who drinks a lot of πŸ§‰ included. rogueengine.io
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Replying to @DiegoZas
Por lo que veo es Sefton Park. Hay pila de bandas la verdad pero creo que a vos te va a encantar Stone youtu.be/8-O6-yKr_yw?si=jKLn…
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So happy about this. You can get Rogue Engine now with your CC subscription.
πŸ€– Made with AI
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Replying to @jamir_io @threejs
I'll be laughing from inside my lambo.
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Unity finally decides to ditch Hollywood and go full on web development. Thanks @threejs for making this happen.
πŸ€– Made with AI
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Someone is disliking my videos as soon as I publish them. Do I have a hater? 😍
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Update #3 of my FPS built with @threejs in Rogue Engine's Unity-like environment. I've added: - Evasion ability - Hit Particles - Hovering agents Mostly vibe-coding components now to test the MCP. I have many opinions... What now?
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