B.99 retweeted
You could just teach yourself data structures and operating systems right now in a month and you're pretty much set for life if you speak english as a first language
B.99 retweeted
You can join any company and improve their software 100 fold by telling them that avif/jpeg xl/zstd/brotli are things that exist
B.99 retweeted
my agent is bypassing the confirm its you popup for the meta ads portal that doesn't work by simply driving the page behind the modal that's still rendered
I will eventually (sooner/later) allow access to specific people to access the editor (beta) if interested you can reply, DM or use the link below
Having multiple features can increase creativity but placing them where it feels "right" is what is all about
B.99 retweeted
Replying to @PerfProtocols
tesa/ipa in the morning is counterproductive
as a kid, it is the GH surge that switches you to fat burning at 11pm and 2am
this is why I microdose cjc-1295+ipa at night before bed, to enhance deep sleep and switch that on and grow my thymus
wrote down everything i learned about msvc 6 while decompiling crimsonland
distilled from 722 scratch notes: why your loop became a pointer walk, how stack slots get colored, where x87 stores float32, which spellings are byte-neutral.
extremely useful if you are attempting to decompile an early 2000s windows binary.
crimson.banteg.xyz/re/static…
B.99 retweeted
Today, sound effects for games made by AI suck. They sound scratchy and annoying. We are fixing that.
Introducing the Game Audio Maker.
Your agent can now make AAA game studio quality sound effects, music, voices and even dialogue between characters, then can wires it all into your game.
Ask your agent "Add sound effects when I jump".
Done. All through the Summer MCP.
summerengine.com/blog/make-g…
B.99 retweeted
Replying to @VictorTaelin
Hey Victor, thank you.
I implemented the memory design the day you published it, and in a few days, it eclipsed a good part of my personal lab (multi-machine, multi-agents, discord, hermes & buzz, openviking, etc.). I'm running it on Claude SDK with a 20x plan (OAuth) on a cheap VPS, and this was the first agent i gave full self-update capability (UI, tools, even its own SDK), I think this setup could meet the needs of 80% of enthusiast-yet-not-fulltime-AI-practitioners. Maybe you could offer a similar setup to your customers, with ready-to-go self-customization and managed guardrails (auto snapshot and restore, tailscale support, etc.). As for me, I'll be benchmarking the memory design in the enterprise world, best of luck.
B.99 retweeted
the starting template for @kaigen3d is 400 lines of C code and gives you:
- a physics based character controller
- procedural skybox supporting day night cycles
- customizable editor
- runs natively on PC, mobile and web
you can point your AI agent and go nuts
B.99 retweeted
As @yacineMTB was saying you must know what is possible. deepseek said that the ANE couldn't do large convolutions and I simply reminded it that the NPU was capable of emulating a turing complete algorithm called an LLM. You have to know what is possible. If you want to know how to prompt LLMs go and read my prompt in this screenshot.
B.99 retweeted
this is all really in the engine btw
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Both this one, and my other tool are now on a 40% sale on STEAM!
Give them a try.
#gamedev #indiedev #gamedevtools
I just released an all-in-one tool that lets you extract textures from any perspective, turn them into seamless textures, and use them on your 3D models.
#gamedev #indiedev #gamedevtools #itchio #indiegame
B.99 retweeted
supercollider.github.io/
install it
ask claude to use it
you're welcome 😘
B.99 retweeted
I want to make level design as fun & intuitive as playing a game.
Follow me on itch to know when it drops: dreammixgames.itch.io/3d-cli…
B.99 retweeted
Someone just cloned my game with AI. No beef, from his profile it looks like he is just messing around and having fun with what the model can spit out and probably will not finish anything. I too sometimes use some form of ai to brainstorm and maybe test some idea before i put my time to it.
Started thinking though. Posting dev progress used to feel safer because nobody was realistically catching up in a couple of days. Now any decent idea gets cloned almost immediately and the feed is so stuffed with AI slop that original stuff has a harder time even showing up.
And yeah it kinda sucks. Used to feel like there was more art in making games. Even a tiny prototype gave you actual pride because you dragged it into existence yourself and you understood what you built. Now even when something small works that pride feels thinner. Views used to be bigger too a lot of the time because just having a thing like that exist was rarer.
Copying with AI still will not save you if you do not know what you are doing though. You see a spider game and want to remake it but you do not know procedural animation or IK so you keep asking the bot to fix the legs and it goes nowhere. Or you want that miniature tilt shift look and you keep poking model scale and camera distance instead of just putting blur and depth of field on it. Without the actual vocab you slam into a wall pretty fast.
So I will drop a few favorite pre AI tricks in the replies. Some math, graphics or another tricks that hyped me when i was younger.
I hope that i was able to put my feelings through words and i just want people to feel what I felt as a kid when i used to staying up late dreaming of making something, learning everything from scratch, and feeling the genuine magic of indie games before everything started feeling like something idk dead and artificial.
B.99 retweeted
new OMP update i did to my own setup: making it so terminal agents can message each other
left side: the agent RECIEVING the prompt
right side: the agent SENDING the prompt
what's the context here?
i have my main business site syntheticminds.io, and my news letter on my bootoshi.ai site
i wanted to build a referral system for synthetic minds that are customized per newsletter subscriber
and since i have dedicated chats for each (one dedicated agent for SM and one dedicated agent for personal site)
whom both have the system design of both codebases in their own context, it's much easier to simply tell the agent in charge of the project to work on something
rather than an agent unfamiliar with the project doing it and fucking everything up
IT ACTUALLY WORKED HAHAHA IT WORKED BRILLIANTLY IT DOES IT LIVE TOO FUCK YES





























