
Co-founder & CEO at @SummerEngineCom (YC F26) ☀️ The AI Game Engine
Copenhagen and SF
Joined November 2021
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Making a game is so much fun. I made this while working on my “real” job!
I just have an extra chat open with Claude and Codex running in the background with the Summer MCP and the Summer Engine running headless.
While waiting for my main “work agents” to reply, I make a game instead of doomscrolling etc.
I just switch over to another chat that is working on my game, and send another prompt.
It’s so smooth. And you can build full native games with multiplayer, and you can even publish the game hands free through the Summer MCP.
So much fun!
This is a magic hero shooter inspired by Marvel Rivals and the game design from League of Legends Arena matches.
It works ok windows, mac, ios, and android. With full crossplay - with servers in USA and EU (coming to Asia as well).
This was built in less than 1 week.
Will showcase more game play soon ☀️
Fun!
You need to think differently
Thoughts on building our Summer MCP to scale for Super Intelligence.
Agents now search for the action they need instead of loading every tool. Up to 70% less context, built to grow to thousands of actions.
Same actions in the MCP and the CLI.
summerengine.com/blog/design…
To make your game grow you need great analytics.
You need to understand your players.
Today that's hard. We are changing that.
Introducing Grow - AI analytics for your game.
See store page views, launches and play time, where players drop off between store page and play, and what changed.
Ask your agent "How is my game doing?"
All through the MCP
summerengine.com/blog/grow-y…
Today, making games with balanced matchmaking is a hated task. We are fixing that.
Introducing Matchmaking for Games.
Just press Play and land in a match. Quick play and ranked queues, with a server for every match.
Ask your agent "Add quick play matchmaking"
All through the MCP
summerengine.com/blog/add-ma…
Today, sound effects for games made by AI suck. They sound scratchy and annoying. We are fixing that.
Introducing the Game Audio Maker.
Your agent can now make AAA game studio quality sound effects, music, voices and even dialogue between characters, then can wires it all into your game.
Ask your agent "Add sound effects when I jump".
Done. All through the Summer MCP.
summerengine.com/blog/make-g…
Making a multiplayer game demo is easy.
Making it run with low latency across regions as your game grows is extremely hard.
We are making it easy. Built for agents.
Introducing Test Multiplayer on one computer.
Press Play and get one window per player, with the server running in the background. No second laptop, no friend on the phone. All via MCP in Summer Engine.
Set the player count in Debug > Local Multiplayer
summerengine.com/blog/test-m…
We're making the tools of AAA game studios available to everyone.
Introducing analytics for games made on Summer Engine.
It's like Posthog for games. Create events and track any moment, like a win, time spent and more.
Ask your agent "Add analytics to my game"
All through the MCP
summerengine.com/blog/game-a…







