
Writer. Sporadic tweets about philosophy and videogames. You may find me on Mastodon @zoltdav@zirk.us
Joined March 2016
- Tweets992
- Following43
- Followers98
- Likes665
Zsolt David retweeted
Gillian Rose: "The general statement of rules always presupposes the results which are to be explained. They are an essential and deadly exercise. Sociological rationalism is this paradox, a scientism which knows itself to be historically specific, that is always both... 1/3
Zsolt David retweeted
Articles by Fredric Jameson, published in @DukePress journals, are freely available until 31 October.
read.dukeupress.edu/search-r…
Zsolt David retweeted
‘At this moment, I am thinking about many things: I am still unable to write about what I am thinking about most, and I do not yet want to write about what I am thinking about least.’
Benjamin, Letter to Scholem (1918)
Zsolt David retweeted
As Lenin urges, Marxists must read the Logic if they are to understand Capital. We might add: they must read the Logic as philosophy - not as deluded social theory. Otherwise, rather than leaving metaphysics behind, they risk becoming its most unreflective practitioners. 6/6
My latest is how dualistic thought conceptualizes a secularized understading of being in Middle-earth: Shadow of Mordor
medium.com/@zoltdav/shadows-…
This is a good piece that hypothesizes that nostalgia follows experience, and its characteristic is abundance, i.e. "overfamiliarity".
This Post is from an account that no longer exists. Learn more
Bugs and Bethesda's messianic marketing malarkey may symbolize notions that deduce from the aforementioned abundance, so one must amass yet again through experience. A compulsion, if one wishes to psychoanalyze.
Modding and memes surrounding Bethesda games may be located in this compulsive addition of deduction that goes beyond this framework by being transformative through remixing. Yet, as if something remains that compels participation.
fanbyte.com/games/features/w…
If the notion of pacifisim in #videogames appears in the utilitarian context of weapons and backpack space, the human context of character interactions, and the self-utilizing context of the player character, then how do these frame violence?
I explore the category of violence in #DeusEx and Human Revolution, where I consider the aforementioned notions in a dialectical relationship to one another to see what they reveal about oft-used concepts in videogame discourse
I wrote about violence and its other as they appear in #DeusEx and Human Revolution to explore what the general notion of pacifism entails in videogame discourse (non-derogatory)
zoltdav.medium.com/in-search…
Where the law metaphor moves from a courthouse to an ordinary interpretation (in presenting the case), where the ordinary takes hold of the metaphor to emerge in abstractions, e.g. with cuts to the interviewer's stern look and folded arms, to a conclusion of vulgar judgement.
The humanizing ideal the analysis strived to achieve then faces the impossible with the infinite, eluding the impossibility of its goal, while contributing to a labor dispute that is finite.








