Zeff Dev (@zeff_dev) header
Zeff Dev (@zeff_dev) profile picture

// Solo indie game dev // Working on a survival horror game: Escape Protocol https://xitter.cf/t.co/DsRojS8T9m

Joined December 2019
Once you fix the power source, 'they' somehow notice and rush toward the room. You have to finish the repairs before the barricade breaks. #gamedev
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A grid based inventory system could be a key part of my game. I'm thinking about how to simulate repairing broken electrical equipment and this system could work for that. #gamedev
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Added noise to prop interactions. So you need to be more careful when collecting items. Otherwise enemies can use that noise to search for you.
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Now you can't stop the enemy from chasing you with just a laundry cart. And you can't escape just by closing a door either. #gamedev
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Working on placing blockout props in the rooms and I think I quite like the vibe. #gamedev
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Working on level design for the demo using vision, lights, and blockouts. Really happy to see it getting closer to what I had in mind little by little. #gamedev
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While the enemy is chasing you, closing a door just buys you a little time. Now they can break down doors if they can hear noise on the other side. #gamedev
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A closed door won't always keep you safe. Make enough noise, and creatures can break it down. #gamedev
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Notes and messages on the laptop help you understand what's happening here. Reading them can also update your quest journal. #gamedev
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The dialogue options in my game aren't fixed. Depending on the choices you make, new questions can appear. #gamedev
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Updated the tutorial in my game with item highlights and step-by-step hints that update as you play. It's much more intuitive now than the old version, which was just text on the walls. #gamedev
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After making several icons by myself, I don't need to search for icon packs on the internet anymore. I used to dig around for a long time to find the icons I wanted. And that is really cool! I still need more practice but I'm more confident about making UI for my game now.
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Working on the skill tree. Zoom, pan and tooltips are in, with the skill icons I made the other day. #gamedev
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What did you do today? Me: Icon work.
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My first time making a skill tree! You spend SP to unlock new abilities. Really rough but I think it's a good start. #gamedev
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