3D Character Artist | Open to work | https://xitter.cf/t.co/plBMu2QwTF

Michigan
Joined July 2009
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When does the bleeding stop for the games industry? Obviously the industry isn't over, but some days it sure feels like it. I've been out of work for over a year, with no real end in sight. It seems like it just keeps getting worse out there.
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Zane Devon retweeted
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Replying to @BrentBeshore
Whenever I read any CS lewis, I realize that I need to read more CS Lewis. What a remarkably thoughtful and articulate human being.
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Replying to @JeremyTate41
Such a great quote.
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I got busy with contract work and forgot to share this! Finished the facial likeness rework over the summer on my Indy model.
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Some games that shaped me. Slim pickings in the early days because my dad was a graphic designer working from home on an Apple II!
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Zane Devon retweeted
Replying to @_subtxt_
These people will look you dead in the eye and tell you the second image looks better lol
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Making some adjustments to my old Indy sculpt.
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Installing a bigger engine in a vehicle with faulty steering makes a crash MORE likely.
The only article written by a producer about current AAA game pipelines using genAI I would agree with. Because other veteran artists kept pointing it out for years and no one listened. What kind of decision making tools will make production cheaper? That isn't genAI or LLMs.
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Hey everyone in #gameart #gamedev! I am still available for fulltime/part time and freelance Senior/Lead character art projects! I have tons of experience with stylized game art with some of the biggest studios out there! -you can check out more here- 🎨dan.artstation.com/
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A beautiful balance between soft and hard edges is a huge part of what makes a painting/drawing enjoyable to look at. AI is terrible at finding this balance.
Edges in your art communicate A LOT. But breaking them down makes it easier to understand and use!
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Revisiting this Harrison Ford/Indiana Jones likeness after 8 years
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Replying to @ManuelDeJorge
Looking clean!!
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Replying to @jadel4w
That's a fat stack of hard work and dedication
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Happy Friday - take a long rest
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That's a wrap! While navigating the job search, I've been working on a side project that I'm excited to share. Fan art inspired by the incredible character design work on the game Absolum. Open to work - DM for availability
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Replying to @slipgatecentral
I forced myself to start using it regularly and removed those buttons from the main UI to make space for other custom stuff.
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Expressions! [Open to stylized 3d work - DM me! - helping indies elevate their art on a budget]
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