3D Character Artist | Open to work | https://xitter.cf/t.co/plBMu2QwTF

Michigan
Joined July 2009
🔴 LOOKING FOR WORK 🔴 Available for full time roles or short term contracts. Experienced with UE5 and Unity. I also have backround in rigging, shader creation, look-dev/prototyping and UI design. DMs open!
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When does the bleeding stop for the games industry? Obviously the industry isn't over, but some days it sure feels like it. I've been out of work for over a year, with no real end in sight. It seems like it just keeps getting worse out there.
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Zane Devon retweeted
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I got busy with contract work and forgot to share this! Finished the facial likeness rework over the summer on my Indy model.
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Some games that shaped me. Slim pickings in the early days because my dad was a graphic designer working from home on an Apple II!
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Zane Devon retweeted
Replying to @_subtxt_
These people will look you dead in the eye and tell you the second image looks better lol
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Making some adjustments to my old Indy sculpt.
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Installing a bigger engine in a vehicle with faulty steering makes a crash MORE likely.
The only article written by a producer about current AAA game pipelines using genAI I would agree with. Because other veteran artists kept pointing it out for years and no one listened. What kind of decision making tools will make production cheaper? That isn't genAI or LLMs.
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Hey everyone in #gameart #gamedev! I am still available for fulltime/part time and freelance Senior/Lead character art projects! I have tons of experience with stylized game art with some of the biggest studios out there! -you can check out more here- 🎨dan.artstation.com/
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A beautiful balance between soft and hard edges is a huge part of what makes a painting/drawing enjoyable to look at. AI is terrible at finding this balance.
Edges in your art communicate A LOT. But breaking them down makes it easier to understand and use!
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Revisiting this Harrison Ford/Indiana Jones likeness after 8 years
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Happy Friday - take a long rest
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That's a wrap! While navigating the job search, I've been working on a side project that I'm excited to share. Fan art inspired by the incredible character design work on the game Absolum. Open to work - DM for availability
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Expressions! [Open to stylized 3d work - DM me! - helping indies elevate their art on a budget]
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polypainting tut
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A little motion goes a long way
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Weekend sketch... I've been listening to a lot of Ennio Morricone
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🚨 CLOSED PLAYTEST 🚨 Fleetbreakers' next playtest runs from June 12th 10AM EST to June 15th 10AM EST. 🚀 If you want to participate in an exclusive test of our RTS roguelite, join the Discord and sign up now. ⬇️ We’re looking for fleet captains. 🫡 #indiedev #indiegame #rts #gamedev
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With great UVs comes great responsibility
Not always - a good UV pack helps a lot. Left to right: 4k -> 2k -> 1k -> 512
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Take the W's where you can - there's more of them than you think.
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