🎬AI Animation & Filmmaking Víctor Sánchez Email me for comissions and professional video(ads, film, TV, social media, enterprise video) [email protected]

Granada, Spain
Joined April 2013
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Replying to @LilContrarian
You are comparing AI to murdering people. You are out of your mind.
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Replying to @THEDrPrepperMD
You are right yes.
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Replying to @Bob507990559882
You are falling again on an Anti-Ai click bait trap
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Replying to @EnJungla
The point is just to be objective.
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Replying to @Bob507990559882
Just admit is not so bad.
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The anti-AI crowd ended up praising an AI-generated video because they thought it was made by a human. I love this.
Knightama
@knightamaOct 12
The results are in. The Ariel pencil test was made with #AI. The color version is the original movie footage. I left both versions unlabeled because I wanted to see how people’s assumptions about AI would affect their judgment. While some of you spotted it right away (I even left a few clues, like the incorrect peg holes and random annotations), the majority of you criticized the color version thinking it was AI and praised the pencil test believing it was #GlenKeane’s original work. That’s the bias against AI I wanted to highlight. People were pointing out supposed AI flaws in the original Disney animation, while praising the AI-generated pencil test for its human touch. If you preferred the pencil version, you can still prefer it. The video hasn’t changed. Only what you know about it has.
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Replying to @CryoTeX
Mmm maybe the anatomy of your model looks alike someone famoua? Try changing the character
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Replying to @CryoTeX
It's not needed anymore, seedance accelts real images
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This is a good example on how AI really works in the Art field. People who benefit the most are the ones with expertise and understanding of both technical and strong artistic fundamentals. The most important skill when using AI: Knowing when and were NOT using it. People is already vibecoding small Apps adapted specifically for a person, programming shaders, previs tools, rendering, etc...
Herramienta procedural de generación de edificios estilo Brutalista. Houdini y Astra es lo que he utilizado para esto. Tengo tanto, pero TANTO que decir. Esto SI me parece un cambio de paradigma total, los pocos errores que hay son de antes de lanzar el render, ya están solucionadas algunas intersecciones al mover la estructura de los monorailes y ni siquiera eran un problema ya que sólo vale con ajustar ciertos parametros para evitar algunas colisiones. Puedo perfectamente seguir puliendo y escalando, obviamente ahora no está pensado para que se vea en planos cercanos (O si, con IA rendering) sino más bien para generación de multitud y fondo par a rellenar planos a lo bestia. La forma correcta de trabajar con estas herramientas es poniéndote tú como supervisor o director y no cómo artista, estas dirigiendo y no creando. La barrera técnica ha caído en estos ejemplos se ha desplomado a unos niveles que aún no podemos imaginar, y ya sabemos que estos modelos no hacen más que mejorar y pronto serán más rápidos y precisos. Esto no es trabajar en espacio latente, es aplicar matemática pura en tu programa y obtener resultados extremadamente precisos. Las posibilidades son infinitas de aquí en adelante. Pero tu conocimiento juega un papel fundamental, es muy difícil que gente sin experiencia pueda competir contra seniors utilizando esto. Por supuesto esto abre todas las opciones a creación de animáticas, videojuegos, cortos CGI.. creo que aún no somos conscientes de lo que suponen estos modelos, todas las miradas estaban en la generación de vídeo y espacio latente, pero nadie ha visto venir esta aplicación en programas tradicionales, por supuesto de aquí en adelante solo queda ver como se mejoran solvers y herramientas de una forma que antes era difícil de imaginar.
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Replying to @Zafreemason
Whataver you like most is the best choice
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Replying to @hectorVFX
Qué sevidor MCP estás usando para conectarte a Houdini?
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Plot Twist: 2D animators start to get hired to produce 3D films by big majors and instead of AI replacing them it makes them be more demanded (I think this will happen, actually)
Knightama
@knightamaSep 23
What if AI could help bring the golden age of 2D animation back to cinemas? I brought this incredible pencil test by legendary Disney animator #MiltKahl for Pinocchio to life using AI. There’s something really special about seeing these rough drawings come alive with a 3D look. And I think that’s where AI could become genuinely useful for animation: letting animators focus more on acting, timing, and motion instead of polishing every tiny detail, like the eyes or nose, as you can see in the rough pencil test used here. AI won’t replace 2D animation. It could help bring it back to the big screen (or Netflix). #Seedance #Dreamina
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Replying to @knightama
This is amazing
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Replying to @hectorVFX
El criterio no es técnico: la etiqueta de IA debe ponerse solamente si es susceptible de herir el ego de un número suficiente de personas. EJEMPLO: Programador = Freak = Tus habilidades no valen nada 100% de programación en juegos es asistida por IA>> Ni etiqueta IA ni h*st**s 0 egos heridos > Etiqueta Innecesaria
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Did it baked textures?
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Lol. Yeas I am hahaha As If you knew anything about my life lol It's hilarious
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Replying to @Sen_Jyu00
Your work is one of the most interesting I see in AI space. Thanks for making these test and share results!
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Replying to @Sen_Jyu00
You have a lot of line boiling and small subtle flickering/aspect ratio changes in the original. Also your sketches have shading baked and small details that real 2D Animation avoids specifically for the same issues you are facing. It seems to me that if fix these things and provide Genga-style layouts the output will look much better. The issue is input, not output.
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I am an artist yes, it seems that bothers you for some reason.
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Replying to @Joughbro
Have you created any famous movie of your own authorship? Have you created any famous show of your own? Are you a person with a relevant cultural impact? You should measure yourself by the same standard you use for others before going after them. In any case, many of us artists DO NOT CARE AT ALL about everything you are pointing out.
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