Vard retweeted
Its insane what AI can do nowadays, I've let Opus 5.5 in a loop for 2 days optimize a RISC-V emulator written in a fragment shader running in VRChat and it got to a working window manager, Doom running at playable speeds, and a an emulated GPU with OpenGL 1.x
Hey! I made something similar months ago! No login required to stream, and it's open source! Big update coming soon 👀
stream.vard.cc
VRChatで画面共有が超簡単になったよ!
・ブラウザだけでOK(OBS不要)
・URLを動画プレイヤーに貼るだけ
・PC/Questどちらでも映る
しかも無料で使える!
ちょいキャス、試してみてね
choicast.com/
guys... I need help
Steam Frame is here! Our wireless VR headset + controllers, available now in the following models:
Steam Frame 256GB
Steam Frame 1TB
Sign up now and learn more on @Steam store.steampowered.com/hardw…
Vard retweeted
So I'm considering releasing my VRChat fluid simulation on Booth. I've ported it into Udon so it is faster and is easier to use.
I used the Radix Sort from my 3DGS plugin, allowing me to do a true SPH sim without approximations.
I'd love to head what you'd want to do with it 😄
Working on a GPU particles rain system that can work together with VRC Light Volumes and my prototype of a volumetric fog. Every raindrop creates ripples and small droplets from it. Twitter compresses the quality like crazy, it looks 100 times better in game.
With the latest #VRChat update, VRCStreamer now works on Quest/Android! 🎉🎉🎉
The next step is getting the public servers allowlisted in VRChat. Please upvote this feature request: feedback.vrchat.com/feature-…
Made a browser-based low-latency audio streamer for #VRChat because apparently I enjoy deleting tiny annoyances from existence.
No app install. Pick a tab or mic, copy link into a video player, done.
also open source btw
Link: vard.cc/vrcstreamer/
The update is out! Come to check out vrchat.com/home/world/wrld_5… #vrc5ka
At the end of the day, I just wanted to apply basic audio filters (low/high pass, reverb) to AudioSource. Since VRChat doesn't support filters on AudioSources with AVPro, I ended up writing an Udon script that copies the audio data to a regular AudioSource, where I can apply them
A new clustered froxel-based lighting prototype for Light Volumes 3.0.0!
It uses froxels to precompute visible light IDs, so shader don't have to iterate through every light. This scene has 128 active lights and performs around 60 FPS on Android. ~13 FPS with no clustering.
Vard retweeted
I finally released the LOD version of VRChat Gaussian splatting that supports 100M scale splats!
Compared to v3 it has a huge changelist!














