
The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms | Part of the @unity solutions portfolio ๐ ๐ฎ
San Francisco
Joined July 2008
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- Following989
- Followers463K
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500k+ wishlists with just 1 programmer! โ๏ธ
Deep Dish Dungeon blends metroidvania exploration with survival & crafting. Discover how @beholdstudios pulls it off using Unity Lobby, Relay, and Vivox.
๐ Read the full dev interview: on.unity.com/DeepDishDungeonโฆ
#MadeWithUnity | @RawFury
We are excited to announce the experimental release of the UI Toolkit Connector for Figma (com.unity.ui.figma 0.1.0-exp.1) ๐จโจ
Bridge the gap between Figma and the Unity Editor: turn Figma frames into real, editable UXML and sync the updates you choose back.
๐ Check out the setup guide and join the conversation in our Discussions thread: on.unity.com/FigmaUIToolkit_โฆ
Did you know you can use the official Unity Plugin with Grok Build?
Install it with one command, and Grok gets access to 30+ skills to help increase the speed and accuracy of your Unity workflows.
๐ Get started: on.unity.com/GrokPlugin
Is your workflow missing Unityโs new CLI tool? โ๏ธ
Join us live this week for a look at how the pipeline package talks to the Editor, watch live demos, and bring your questions for the dev team!
๐
October 22 | 9am PT / 12pm ET / 5pm GMT
๐ Set your reminder: on.unity.com/CLI_Livestream
Replying to @indieexchange
An incredible showcase as always, we are honored to have been a part of it ๐ค
๐ Join the Unity Spark waitlist: on.unity.com/4ymBUm7
With Unity Spark, you can do it all in the browser ๐ฅ๏ธ
Games take iteration. Start with a prototype, keep refining and polishing your game with your team, including using the web-based editor for more advanced tools, like tweaking lighting, managing assets, and editing your scene directly.
Move beyond a prompt and build a game everyone wants to play.
Small team. One branch. Sim-shipping on every major platform ๐ฅโจ
Learn how @SoftCrunchGames pulled it off for Foxy Dumplings โ from Unity Cloud Save cross-progression and a facade pattern for platform code to faster IL2CPP builds on Unity 6.3 LTS.
๐ Read the full dev interview: on.unity.com/FoxyDumplings_Bโฆ
Replying to @SunnyLabGames
CROISSANT AND BAGUETTE TIME ๐ฅ๐ฅโจ
Replying to @funselektor
We've had our seatbelt on for months waiting for this one ๐โจ Congrats on your launch!
Say goodbye to 50-line wrapper scripts and brittle pre-configured build runners ๐ ๏ธ
The new Unity CLI simplifies your CI/CD setup, giving you a cleaner, reproducible way to provision Editors, run tests, and produce builds across any CI provider with just a few standard commands.
๐ Read the full blog to learn more: on.unity.com/CICD_Blog
Replying to @J2D_Interactive
Best news we've heard all day, congrats on the announcement team ๐
Last week, I worked on a small project to bring back a game I built years ago! It was originally made for mobile, and I used agentic workflows to turn it into a Mixed Reality tabletop game. ๐
โ๏ธ Tools I used:
- Muse Code (๐บ๐๐๐ฒ-๐๐ผ๐ป๐ฑ๐ฒ๐ฟ-๐ญ.๐ฌ)
- Unity / Unity CLI
- Meta SDKs (ISDK, MRUK, PSDK)
- Meta VR CLI
- Adobe Photoshop
My plan is to launch it in the store as a demo by tomorrow morning and Iโll be doing a video about my learnings!
The original mobile game video is on this thread๐
The upgraded Hierarchy window is now enabled by default in Unity 6.6 ๐ช
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Faster performance in large scenes
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Horizontal scrolling
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Reorderable data columns
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Native Entity & UI Toolkit support










