
The leading platform for creating immersive and interactive 2D, 3D, and VR games on 20+ platforms | Part of the @unity solutions portfolio 🚀 🎮
San Francisco
Joined July 2008
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500k+ wishlists with just 1 programmer! ⚔️
Deep Dish Dungeon blends metroidvania exploration with survival & crafting. Discover how @beholdstudios pulls it off using Unity Lobby, Relay, and Vivox.
🔗 Read the full dev interview: on.unity.com/DeepDishDungeon…
#MadeWithUnity | @RawFury
We are excited to announce the experimental release of the UI Toolkit Connector for Figma (com.unity.ui.figma 0.1.0-exp.1) 🎨✨
Bridge the gap between Figma and the Unity Editor: turn Figma frames into real, editable UXML and sync the updates you choose back.
🔗 Check out the setup guide and join the conversation in our Discussions thread: on.unity.com/FigmaUIToolkit_…
Did you know you can use the official Unity Plugin with Grok Build?
Install it with one command, and Grok gets access to 30+ skills to help increase the speed and accuracy of your Unity workflows.
🔗 Get started: on.unity.com/GrokPlugin
Is your workflow missing Unity’s new CLI tool? ⚙️
Join us live this week for a look at how the pipeline package talks to the Editor, watch live demos, and bring your questions for the dev team!
📅 October 22 | 9am PT / 12pm ET / 5pm GMT
🔗 Set your reminder: on.unity.com/CLI_Livestream
With Unity Spark, you can do it all in the browser 🖥️
Games take iteration. Start with a prototype, keep refining and polishing your game with your team, including using the web-based editor for more advanced tools, like tweaking lighting, managing assets, and editing your scene directly.
Move beyond a prompt and build a game everyone wants to play.
🔗 Join the Unity Spark waitlist: on.unity.com/4ymBUm7
Small team. One branch. Sim-shipping on every major platform 🥟✨
Learn how @SoftCrunchGames pulled it off for Foxy Dumplings – from Unity Cloud Save cross-progression and a facade pattern for platform code to faster IL2CPP builds on Unity 6.3 LTS.
🔗 Read the full dev interview: on.unity.com/FoxyDumplings_B…
Say goodbye to 50-line wrapper scripts and brittle pre-configured build runners 🛠️
The new Unity CLI simplifies your CI/CD setup, giving you a cleaner, reproducible way to provision Editors, run tests, and produce builds across any CI provider with just a few standard commands.
🔗 Read the full blog to learn more: on.unity.com/CICD_Blog
Last week, I worked on a small project to bring back a game I built years ago! It was originally made for mobile, and I used agentic workflows to turn it into a Mixed Reality tabletop game. 🙌
⚙️ Tools I used:
- Muse Code (𝗺𝘂𝘀𝗲-𝘄𝗼𝗻𝗱𝗲𝗿-𝟭.𝟬)
- Unity / Unity CLI
- Meta SDKs (ISDK, MRUK, PSDK)
- Meta VR CLI
- Adobe Photoshop
My plan is to launch it in the store as a demo by tomorrow morning and I’ll be doing a video about my learnings!
The original mobile game video is on this thread👇
The upgraded Hierarchy window is now enabled by default in Unity 6.6 🪟
✅ Faster performance in large scenes
✅ Horizontal scrolling
✅ Reorderable data columns
✅ Native Entity & UI Toolkit support
Debug your game physics without writing custom gizmo code 🔍
Unity's Physics Debugger visualizes colliders and raycasts right in your Scene view. Instantly spot misaligned raycasts or missing colliders, and filter the view to isolate exact issues.
Steam Next Fest is next week 🎉
Are you participating? Drop your game's link or trailer in the replies if you’re a #MadeWithUnity title!
We want to play your demos and help spread the word 👇
Ready to upgrade how you manage game content? 📦
Join us live this week to explore Content Directories, Unity’s newest solution replacing AssetBundles and Addressables, plus watch us convert an existing project step by step!
📅 October 15th | 9am PT / 12pm ET / 5pm GMT
🔗 Set your reminder: on.unity.com/ContentDirector…
Unity for Games retweeted
NEW: Unity's new Spark program is meant to let the public use AI agents to help make games in Unity
But NOT for the AI to make (or clone) a game for them
Unity's CEO: Asking AI "to reproduce a game that has already been made does not make you Kojima"
gamefile.news/p/unitys-new-a…
Stop just imagining your game and start creating it 💻💭
With artist-created assets from the Unity Asset Store, Unity Spark lets you prompt, perfect, and publish games from any genre - all from a browser.
🔗 Join the closed beta waitlist: on.unity.com/Spark
Watch how Echo Weaver resets its world in seconds! ⏱️
Also check out the full interview with @moonlightkids_ to learn more about their knowledge-gated level design, Frame Debugger workflow, and URP water optimizations in Unity.
🔗 Read the full dev interview: on.unity.com/EchoWeaver_Blog
A statement from our CEO, @MBromberg, on the vision behind Unity Spark - a new way for people to make games, coming to Google Playground later this year:
🔗 Read the full vision behind Unity Spark: on.unity.com/3VQeoQX
Unity for Games retweeted
Unity was founded on the idea of democratizing game development. Today, together with our partners at Google, we’re bringing the power of the Unity platform to a new generation of human creators — creators using artist-created art to build and iterate together on real games.
Introducing Unity Spark! youtu.be/IkcK7aeMw5A?is=9SB8…
👉 I also wrote a short blog post about what Unity Spark is — and what it isn’t: on.unity.com/47AiMpU
Unity for Games retweeted
🚨NEW EXPERIMENT 🚨
Playground is an experimental gaming platform that lets you create your own games with zero coding experience. If you can think it, you can play it.
Go to labs.google/playground to learn more! Available to users 18+ in the US.
















