Nathaniel Dodson retweeted
One more Remove Background comparison to kick off the week 🤯
Full video coming soon!
Nathaniel Dodson retweeted
People are so afraid of failure that they never start.
Ironically, never starting is the only form of failure there is.
Nathaniel Dodson retweeted
Generative AI workflows are coming to Premiere Pro! Check out the Adobe Blog to learn more (and see the full video): adobe.ly/4aSi07p
Nathaniel Dodson retweeted
anytime i have a client that loves a logo concept but is hung up on the fact that it "looks like ____'s logo", i show them this:
Nathaniel Dodson retweeted
Every creator needs to see this.
@tferriss is one of the best content creators ever. His longevity and work quality are unmatched.
And in this clip with @david_perell, he highlights the biggest opportunities (and risks) facing creators today:
Reputation and credibility.
He calls credibility “the new gold” and in a world where the ability to make *something* gets easier and easier, quality and integrity become the scarce resource.
If you want to be in this game for the long term, you can’t make short term compromises.
And Tim is a fantastic role model.
Nathaniel Dodson retweeted
But wait, there's more! You can bring textures you've generated using #AdobeFirefly straight into @Substance3D Sampler to create editable 3D materials! 🤯
Firefly to Substance
Bring your Firefly-generated textures into Substance Sampler and turn them into 3D materials!
Nathaniel Dodson retweeted
"One day, in retrospect, the years of struggle will strike you as the most beautiful." - Sigmund Freud
Nathaniel Dodson retweeted
We may run out of chips; we may run out of toilet paper; we may run out of (simeticone) antiflatulent pills; we may run out of biodegradable nonstaining bicycle chain degreasers; we may run out of five point .5mm mechanical pencils; but we will never, never, run out of suckers.
Nathaniel Dodson retweeted
Want to know where your viewers are looking? #AdobeExpress has a heat/focus map (Attention Insights)
Nathaniel Dodson retweeted
I spent 10% of my life contributing to the development of the #VisionPro while I worked at Apple as a Neurotechnology Prototyping Researcher in the Technology Development Group. It’s the longest I’ve ever worked on a single effort. I’m proud and relieved that it’s finally announced. I’ve been working on AR and VR for ten years, and in many ways, this is a culmination of the whole industry into a single product. I’m thankful I helped make it real, and I’m open to consulting and taking calls if you’re looking to enter the space or refine your strategy.
The work I did supported the foundational development of Vision Pro, the mindfulness experiences, ▇▇▇▇▇▇ products, and also more ambitious moonshot research with neurotechnology. Like, predicting you’ll click on something before you do, basically mind reading. I was there for 3.5 years and left at the end of 2021, so I’m excited to experience how the last two years brought everything together. I’m really curious what made the cut and what will be released later on.
Specifically, I’m proud of contributing to the initial vision, strategy and direction of the ▇▇▇▇▇▇ program for Vision Pro. The work I did on a small team helped green light that product category, and I think it could have significant global impact one day.
The large majority of work I did at Apple is under NDA, and was spread across a wide range of topics and approaches. But a few things have become public through patents which I can cite and paraphrase below.
Generally as a whole, a lot of the work I did involved detecting the mental state of users based on data from their body and brain when they were in immersive experiences.
So, a user is in a mixed reality or virtual reality experience, and AI models are trying to predict if you are feeling curious, mind wandering, scared, paying attention, remembering a past experience, or some other cognitive state. And these may be inferred through measurements like eye tracking, electrical activity in the brain, heart beats and rhythms, muscle activity, blood density in the brain, blood pressure, skin conductance etc.
There were a lot of tricks involved to make specific predictions possible, which the handful of patents I’m named on go into detail about. One of the coolest results involved predicting a user was going to click on something before they actually did. That was a ton of work and something I’m proud of. Your pupil reacts before you click in part because you expect something will happen after you click. So you can create biofeedback with a user's brain by monitoring their eye behavior, and redesigning the UI in real time to create more of this anticipatory pupil response. It’s a crude brain computer interface via the eyes, but very cool. And I’d take that over invasive brain surgery any day.
Other tricks to infer cognitive state involved quickly flashing visuals or sounds to a user in ways they may not perceive, and then measuring their reaction to it.
Another patent goes into details about using machine learning and signals from the body and brain to predict how focused, or relaxed you are, or how well you are learning. And then updating virtual environments to enhance those states. So, imagine an adaptive immersive environment that helps you learn, or work, or relax by changing what you’re seeing and hearing in the background.
All of these details are publicly available in patents, and were carefully written to not leak anything. There was a ton of other stuff I was involved with, and hopefully more of it will see the light of day eventually.
A lot of people have waited a long time for this product. But it’s still one step forward on the road to VR. And it’s going to take until the end of this decade for the industry to fully catch up to the grand vision for this tech.
Again, I’m open to consulting work and taking calls if your business is looking to enter the space or refine your strategy. Mostly, I’m proud and relieved this has finally been announced. It’s been over five years since I started working on this, and I spent a significant portion of my life on it, as did an army of other designers and engineers. I hope the whole is greater than the sum of the parts and Vision Pro blows your mind.
Nathaniel Dodson retweeted
Midjourney was replacing Photoshop.
But not anymore. Photoshop introduced Generative AI and It's insanely powerful.
16 Photoshop AI examples to 10x your design game.
Nathaniel Dodson retweeted
this cost me HOURS to do back in November – it was now done in a matter of seconds right within @Photoshop, that's pretty bonkers...
coup de foudre
#aicinema generated in #midjourneyV4, outpainted in #dalle2, color corrected in #photoshop

































