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Built this alongside @Matty92G & @TonyMCodes: arcade-game-room.netlify.app…
- Built with @vite_js
- 4 games to choose from, incl. tetris & a 2 player local co op fighting game
- All games built by ourselves with #js
- Save your scores and see if you can make the top 10
#gamedev #react
Day 67 #100DaysOfCode
- Added monster attack sounds
- Fixed restart button causing player to be stuck in death animation bug
- Next step will be monster death sounds
#gamedev #IndieGameDev #javascript
Tarndeep retweeted
You probably knew about JavaScript's new .at() method for accessing array items.
Did you know it works for strings too? Easily grab the first/last/nth character of a string.
Handy👌
Day 66 #100DaysOfCode
- Took a few days off coding as I needed a break
- Eased back into things by making my code easier to read by splitting large chunks of code into smaller, more manageable methods
- Added a player death sound effect
#gamedev #IndieGameDev #javascript
Day 65 #100DaysOfCode
- Came across a little bug where enemies would try to attack the player even if they were already out of lives
- Fixed it by making the enemies ignore the player when out of lives
#gamedev #IndieGameDev #pixelart #javascript
Day 64 #100DaysOfCode
- Something still doesn't feel quite right so I've decided to add sounds and music
- Spent some time looking for the right sounds on itch.io
- Hoping this makes the game feel more responsive
#gamedev #IndieGameDev #javascript
Day 63 #100DaysOfCode
- Working on under the hood changes
- Removing debugging and unused code
- Biggest change is how enemies are spawned, now I will be able to increase the number of enemies as the score increases by changing the probability var
#javascript #gamedev
Day 62 #100DaysOfCode
- Gifs for each move: not sure if having them all play at the same time is distracting or not
- Hooked up with JS so game pauses, darkens and tutorial shows on button click
#gamedev #IndieGameDev #pixelart #tutorial
Day 61 #100DaysOfCode
- Got a template set up for each square in the grid so hopefully should be relatively straightforward to get the rest filled in
- Might merge a few so I have some spare incase I add another move
#gamedev #IndieGameDev #pixelart #javascript #cssgrid #CSS
Day 60 #100DaysOfCode
- What good is a game if you don't know how to play it?
- Added another button & using CSS grid to make a responsive grid with each div containing details on a move / game mechanic
- Background darkens & game pauses when open
#gamedev #IndieGameDev #pixelart
Day 59 #100DaysOfCode
- Reworked the eye collision animation as it had too long of a start up time
- Added favicon image using realfavicongenerator.net/
- Just chose a frame of the character running
#gamedev #IndieGameDev #pixelart #javascript
Day 58 #100DaysOfCode
- added restart game with Enter button on gameover
- I think that's a wrap on everything needed to complete the min viable product (MVP)
- Cleaned up code
- Now to debug, test and tidy up the code
- Hope to integrate it into my final project @CommandShiftHQ
Day 57 #100DaysOfCode
- Built a simple game over screen
- Added restart button functionality
- Next step is to add the 'press enter to restart' function
- After that just cleaning up the code
#gamedev #IndieGameDev #pixelart #javascript #GameOver
Day 56 #100DaysOfCode
- Added a score system
- Score increases every time an enemy is killed or spawned
- Starts on game start and ends on game over
- Next step is a game over screen with an option to quick restart the game
#gamedev #IndieGameDev #pixelart #javascript
Does anyone know how to add tweets to collections anymore? I used to use tweet deck but the latest update doesn't show collections anymore
Day 55 #100DaysOfCode
- Built a basic main menu so the player isn't thrown into the game right off the bat
- Pressing start will hide the button and the logo text and call the method that starts spawning in enemies
#gamedev #pixelart #IndieGameDev #javascript
Day 54 #100DaysOfCode
- Added a pause and mute button!
- Used svg's and JS to make them dynamic
- As the spacebar is the attack button pressing attack after clicking a button triggered the button
- Used the .blur() method to get around this
#gamedev #IndieGameDev #pixelart
Day 53 #100DaysOfCode
- Sometimes all you need is a fresh pair of eyes
- Took a break and added the player death animation, originally spent hours trying to get this to work but took be less than 20 minutes today
- Now to add the "game" elements
#pixelart #indiegamedev #gamedev

















