Hi, I'm Tarndeep! Join me on my journey as I learn more about Coding, Web & Game Development and Programming.

West Midlands, UK
Joined October 2022
Built this alongside @Matty92G & @TonyMCodes: arcade-game-room.netlify.app… - Built with @vite_js - 4 games to choose from, incl. tetris & a 2 player local co op fighting game - All games built by ourselves with #js - Save your scores and see if you can make the top 10 #gamedev #react
🎓Celebrating our Graduates🎓 Welcome to the Arcade Games Room 👾 Set your nickname and avatar, and flick through the carousel to choose your game! Play solo or with friends, and try to beat the high score 🏆 Head to our YouTube channel for the full video 📺 💚
1
7
471
Day 67 #100DaysOfCode - Added monster attack sounds - Fixed restart button causing player to be stuck in death animation bug - Next step will be monster death sounds #gamedev #IndieGameDev #javascript
5
92
Tarndeep retweeted
You probably knew about JavaScript's new .at() method for accessing array items. Did you know it works for strings too? Easily grab the first/last/nth character of a string. Handy👌
42
160
16
1,399
203,959
Day 66 #100DaysOfCode - Took a few days off coding as I needed a break - Eased back into things by making my code easier to read by splitting large chunks of code into smaller, more manageable methods - Added a player death sound effect #gamedev #IndieGameDev #javascript
6
77
Day 65 #100DaysOfCode - Came across a little bug where enemies would try to attack the player even if they were already out of lives - Fixed it by making the enemies ignore the player when out of lives #gamedev #IndieGameDev #pixelart #javascript
10
95
Day 64 #100DaysOfCode - Something still doesn't feel quite right so I've decided to add sounds and music - Spent some time looking for the right sounds on itch.io - Hoping this makes the game feel more responsive #gamedev #IndieGameDev #javascript
7
151
Day 63 #100DaysOfCode - Working on under the hood changes - Removing debugging and unused code - Biggest change is how enemies are spawned, now I will be able to increase the number of enemies as the score increases by changing the probability var #javascript #gamedev
3
52
Day 62 #100DaysOfCode - Gifs for each move: not sure if having them all play at the same time is distracting or not - Hooked up with JS so game pauses, darkens and tutorial shows on button click #gamedev #IndieGameDev #pixelart #tutorial
8
144
Day 61 #100DaysOfCode - Got a template set up for each square in the grid so hopefully should be relatively straightforward to get the rest filled in - Might merge a few so I have some spare incase I add another move #gamedev #IndieGameDev #pixelart #javascript #cssgrid #CSS
7
118
Day 60 #100DaysOfCode - What good is a game if you don't know how to play it? - Added another button & using CSS grid to make a responsive grid with each div containing details on a move / game mechanic - Background darkens & game pauses when open #gamedev #IndieGameDev #pixelart
4
71
Day 59 #100DaysOfCode - Reworked the eye collision animation as it had too long of a start up time - Added favicon image using realfavicongenerator.net/ - Just chose a frame of the character running #gamedev #IndieGameDev #pixelart #javascript
4
64
Day 58 #100DaysOfCode - added restart game with Enter button on gameover - I think that's a wrap on everything needed to complete the min viable product (MVP) - Cleaned up code - Now to debug, test and tidy up the code - Hope to integrate it into my final project @CommandShiftHQ
3
53
Day 57 #100DaysOfCode - Built a simple game over screen - Added restart button functionality - Next step is to add the 'press enter to restart' function - After that just cleaning up the code #gamedev #IndieGameDev #pixelart #javascript #GameOver
2
7
105
Day 56 #100DaysOfCode - Added a score system - Score increases every time an enemy is killed or spawned - Starts on game start and ends on game over - Next step is a game over screen with an option to quick restart the game #gamedev #IndieGameDev #pixelart #javascript
7
184
Does anyone know how to add tweets to collections anymore? I used to use tweet deck but the latest update doesn't show collections anymore
49
Day 55 #100DaysOfCode - Built a basic main menu so the player isn't thrown into the game right off the bat - Pressing start will hide the button and the logo text and call the method that starts spawning in enemies #gamedev #pixelart #IndieGameDev #javascript
8
143
Day 54 #100DaysOfCode - Added a pause and mute button! - Used svg's and JS to make them dynamic - As the spacebar is the attack button pressing attack after clicking a button triggered the button - Used the .blur() method to get around this #gamedev #IndieGameDev #pixelart
1
6
139
The restart button won't work until I have more 'game' logic in place so that's why it's smaller than the rest
48
I'm so used to handling svg's in #reactjs , I've completely forgotten how to render them dynamically using #JS. That's a task for another day as it's getting late now
2
1
84
the <embed> is quick and easy but breaks functionality with the page and canvas api element.
31
Day 53 #100DaysOfCode - Sometimes all you need is a fresh pair of eyes - Took a break and added the player death animation, originally spent hours trying to get this to work but took be less than 20 minutes today - Now to add the "game" elements #pixelart #indiegamedev #gamedev
5
79