18. Added time as a parameter for renderMessage Function
19. Center Align Text of Message
20. Edit length of renderMessage for Depature
I'm glad I revisited this project as I think it's much improved since last I looked at it.
May host on Netlify soon!
Started working on an older project to help me with rendering elements from JS to HTML with Vanilla JS
14. Encapsulated Functions to attach Objects to Window
15. Moved Scripts inside Body Tag
16. Fixed line 70, missing single quote
17. Removed Button Disabled code after departing
11. Arrow Keys for Left handed Players added.
12. Scale Fire Rate with Score.
13. Changed Keys Objects to represent function rather then Key Pressed.
Will be spending some time thinking about the User Interface.
matty92g-asteroids.netlify.a…
10. Implemented Fire Rate
Can now control the rate of fire by adding a cool-down counter. I'd like to start adding in a user interface beginning with a guide on how to move and fire.
8. Google GTag Added for GA4
Experimenting with Google Analytics
9. Added Projectile Limit per Space Bar Press
Shot's now limited and reset on Space Bar Lift, this increases based on how high the players score is.
Matthew Giles retweeted
Levata, noun. /le’vata/ rising.
Meet Levata: your all-in-one transformation partners. Elevate, enhance, and expand your business with us. Start your journey at levata.com
#ThinkBIG #ElevateYourBusiness #RiseWithLevata
7. Log when Space Key is lifted
This is to help me solve how to implement a fire rate as relying on Space Key Pressed was unreliable.
Recent Commits:
6. Space now fires when Pressed and stops when Released
I've been having a lot of fun with this as the fire rate isn't set yet: matty92g-asteroids.netlify.a…
Recent Commits:
5. Added Space to Keys Object
Late night review of some code, I'll be able to control the fire rate so it's not several separate key presses and instead a long press.
Recent Commits:
1. Changed Local Host to ip Address
2. Set Swiper Container Slide Per View to 5
3. Added Homepage Swiper to asteroids thumbnail
4. Shorten Space between from 10 to 7
Nothing major but glad I made some updates to start my year.
Set up a scoreboard for my Asteroids game but not yet got any scores posting to it yet. It's being done with another project that I'm trying to get back into.
Almost completed my first after work coding project, I just need to set up the backend to post a score to a scoreboard. Give it a quick go here matty92g-asteroids.netlify.a…
matty92g-asteroids.netlify.a…
It's moving about a lot better now.
W - Forward
A - Left
D - Right
S - Break
Left Shift - Speed up
Space - Shoot
Working on an Asteroid Game. Wondering if I should incorporate a break for players to stop faster or a speed up button to reach max speed with haste.
I've been busy updating my LinkedIn Profile, let me know what you think 👔
linkedin.com/in/matthewgiles…
Matthew Giles retweeted
Day215 #100DaysOfCode #100Devs
Recap on CSS Flexbox
✅display: flex
✅inline-flex
✅justify-content
✅align-items
✅flex-grow
✅flex-shrink
✅flex-basis
✅flex-wrap
🥊Megaman vs Samus turn based game, useBattleSequence @reactjs hook with async/await, break & switch statments 💥
Matthew Giles retweeted
Day 50 #100DaysOfCode
- Busy with life & my day job atm so not a lot of progress recently
- Made some tweaks to the hit animation as wasn't happy with how it looked
- Integrated it into the game whenever player hit by or collides w enemy
#gamedev #indiedev #pixelart #animation
Matthew Giles retweeted
Day 34 #100DaysOfCode
- Finishing touches on the site now and it's almost ready to be deployed
Matthew Giles retweeted
Day192 #100DaysOfCode @CommandShiftHQ
✈️Work travel, so used @Codecademy app and practiced CSS Selectors!
🛬Caught last half hour with @CrushingDigital on how to play the recruitment game. Insightful!
🎯Arcade app finishing touches by @tsv_stacks soon be ready for deployment!





