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Beyond thrilled to share with everyone that Vernacular was selected as a 2020 Oculus grant winner! Congratulations to my team for working so hard to make something revolutionary! & for helping me manifest a dream I've had for years but never thought possible.
We’re excited to introduce the 2020 Launch Pad grant recipients and their VR projects that are helping to push the industry in exciting new directions. Today we're opening applications to join Oculus Launch Pad 2021--apply now! ocul.us/LaunchPadUpdate
Lara Bucarey retweeted
📣 Hey everyone,
A few friends from Meta and I started a podcast where we interview creators and developers working in MR and Horizon Worlds. It’s something we genuinely love doing because we get to hear their unique and inspiring stories.
🎉 Episode #3 launches today, titled:
“From Engineer to VR Dev: How Grant Hinkson Built a VR Game for Meta Quest?”
🎥 Watch it today from:
youtu.be/mgCffs7PvUo
#xr #developers
😮 Which #Meta platform ??
Lara Bucarey retweeted
Wow the VisionOS SDK Simulator is super good, there is a hot reload feature as well as a fully fledged simulator with fully working apps such as safari, reminders, maps, and others.
Immersed, fully immersed modes, and shared spaces are also available.
📌 Currently you can create the following immersive spaces types:
👉 Mixed
👉 Progressive
👉 Full
#applevisionpro #apple
Neuroscience is so valuable in product and game design to yield a better user experience. Exciting to read about my 2 passions, neuro x tech, merged for the creation of the new #Apple headset
I spent 10% of my life contributing to the development of the #VisionPro while I worked at Apple as a Neurotechnology Prototyping Researcher in the Technology Development Group. It’s the longest I’ve ever worked on a single effort. I’m proud and relieved that it’s finally announced. I’ve been working on AR and VR for ten years, and in many ways, this is a culmination of the whole industry into a single product. I’m thankful I helped make it real, and I’m open to consulting and taking calls if you’re looking to enter the space or refine your strategy.
The work I did supported the foundational development of Vision Pro, the mindfulness experiences, ▇▇▇▇▇▇ products, and also more ambitious moonshot research with neurotechnology. Like, predicting you’ll click on something before you do, basically mind reading. I was there for 3.5 years and left at the end of 2021, so I’m excited to experience how the last two years brought everything together. I’m really curious what made the cut and what will be released later on.
Specifically, I’m proud of contributing to the initial vision, strategy and direction of the ▇▇▇▇▇▇ program for Vision Pro. The work I did on a small team helped green light that product category, and I think it could have significant global impact one day.
The large majority of work I did at Apple is under NDA, and was spread across a wide range of topics and approaches. But a few things have become public through patents which I can cite and paraphrase below.
Generally as a whole, a lot of the work I did involved detecting the mental state of users based on data from their body and brain when they were in immersive experiences.
So, a user is in a mixed reality or virtual reality experience, and AI models are trying to predict if you are feeling curious, mind wandering, scared, paying attention, remembering a past experience, or some other cognitive state. And these may be inferred through measurements like eye tracking, electrical activity in the brain, heart beats and rhythms, muscle activity, blood density in the brain, blood pressure, skin conductance etc.
There were a lot of tricks involved to make specific predictions possible, which the handful of patents I’m named on go into detail about. One of the coolest results involved predicting a user was going to click on something before they actually did. That was a ton of work and something I’m proud of. Your pupil reacts before you click in part because you expect something will happen after you click. So you can create biofeedback with a user's brain by monitoring their eye behavior, and redesigning the UI in real time to create more of this anticipatory pupil response. It’s a crude brain computer interface via the eyes, but very cool. And I’d take that over invasive brain surgery any day.
Other tricks to infer cognitive state involved quickly flashing visuals or sounds to a user in ways they may not perceive, and then measuring their reaction to it.
Another patent goes into details about using machine learning and signals from the body and brain to predict how focused, or relaxed you are, or how well you are learning. And then updating virtual environments to enhance those states. So, imagine an adaptive immersive environment that helps you learn, or work, or relax by changing what you’re seeing and hearing in the background.
All of these details are publicly available in patents, and were carefully written to not leak anything. There was a ton of other stuff I was involved with, and hopefully more of it will see the light of day eventually.
A lot of people have waited a long time for this product. But it’s still one step forward on the road to VR. And it’s going to take until the end of this decade for the industry to fully catch up to the grand vision for this tech.
Again, I’m open to consulting work and taking calls if your business is looking to enter the space or refine your strategy. Mostly, I’m proud and relieved this has finally been announced. It’s been over five years since I started working on this, and I spent a significant portion of my life on it, as did an army of other designers and engineers. I hope the whole is greater than the sum of the parts and Vision Pro blows your mind.
I know everyone is probably excited for @Apple 's "one more thing" today, but I still prefer it from the master...
So excited to share something we’ve been working on…#StrangerThings in #VR! Can you escape the Upside Down?
😈 Take revenge on the human world as Vecna in Meta Quest’s Stranger Things VR game coming Fall 2023.
Pre-order now: metaque.st/3BUP3bu
Want more #Meta reveals? Check out @MetaQuestVR ‘s Gaming Showcase LIVE now. Watch in headset or on browser
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Hell yeah 🤘
Today I learned wtf a "Hurdy Gurdy" is.
I know Middle Age instruments demand godlike craftwork but this thing is ridiculous levels of complex. I thought I didn't like folk music, until I heard the bass drop on this Hurdy Gurdy track.
xitter.cf/blabla112345/status/16…
So cool to see what we’ve worked on come to life! Check out the #NBA game live, free and courtside this Saturday in #VR! 🏀
Sit courtside without leaving your couch! 🏀 Watch the Trail Blazers take on the Clippers tomorrow at 4pm ET from your @MetaQuestVR headset.
RSVP here: oculus.com/experiences/event…
Felt so lucky to have participated in @ID_AA_Carmack ‘s Q&A last year @ #Connect inside @HorizonWorlds - can’t wait to listen in next Tuesday!
























