Senior Engine Architect. Rightware Inc. Game Engine Dev by night. Ask me about Mana Engine.

United States
Joined August 2010
Theologically speaking, heaven is just loads of donuts and dip'n'dots.
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Timothy Lochner retweeted
Just remember. When God calls you to do something, he's already taken into consideration your retardation.
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Is there a petition I can sign to get Chris Colinsworth to never commentate on a Chiefs game ever again?
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Another slice of pie?
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This Grothendieck quote is the best-kept secret about mathematics: Always start with your naive intuition, even if it’s plainly dumb, and then refine it by asking a barrage of “stupid” questions. Waiting in silence until you “get it right” will only lead to paralysis.
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The single most important thing I have learned about software development over my career is that if you do not aggressively fight complexity, it will eat you alive.
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We're looking for a Community & Social Media Manager to join our small indie team! This is a paid, part time, remote job. We'd love to hear from you! Details and how to apply: workwithindies.com/careers/s…
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A standing desk and a baby bjorn is a work-from-home winning combo I didn't expect, but I am pleasantly surprised by it.
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Notice, ladies and gentlemen of the jury, that my opponent did not raise his hand, indicating that he is not in fact from the (313) area code of Detroit proper, but rather from a suburban area. While not a problem as such, my opponent has at multiple times presented himself as
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Just doing game design
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Like every year, @GuildWars.
What MMOs are you playing this holiday weekend? 🔗 massivelyop.com/2023/12/23/w… #WRUP
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This was the first time my work was really acknowledged in a game. Somehow I didn't end up in the final credits. 🫠
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Night Stones is now FUNDED on Kickstarter!!! 🎉 A massive thank you to everyone for the support! 🙏 Your enthusiasm is bringing my dream open-world adventure game to life! Not backed yet? There's still time: kickstarter.com/projects/adv… You rule, thank you! #indiegame #indiedev
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Timothy Lochner retweeted
In a car-centric society, it's natural for people who drive to get frustrated or nervous when they encounter people walking or biking along the road. Now imagine how the people walking or biking feel. They have no infrastructure or protection from speeding vehicles.
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Been watching this game's development all year. Picked it up just now. Nikita also writes blog posts about game development, and you can check them out here: lisyarus.github.io/blog/
My first ever Steam game - Costa Verde Transport Department, a cozy traffic simulator - is OUT ON STEAM RIGHT NOW! (👇 link below 👇) Thanks to everyone for the enormous support. Many things went wrong during the development process, but at least I learnt a lot and managed to release a game :) #indiedev #steam
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Just backed @advancenine's game, Night Stones, on Kickstarter. kickstarter.com/projects/adv… Been following his development on YouTube for awhile. Both impressed and inspired by how much he has accomplished.
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#TUNIC has great audio—find out how Kevin Regamey (@regameyk) of @PowerUpAudio used "2D" audio to make @tunicgame sound so dynamic. Watch now on GDC TikTok! bit.ly/3QyCNWj
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“If you wish to improve, be content to appear clueless or stupid.” — Epictetus
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That said, Game Physics in One Weekend by @ghodges_dev is exactly what I've been looking for! It's been an incredible resource and is filling in a lot of the blanks I've struggled to reason thru (mostly contact resolving) For anyone else looking: gamephysicsweekend.github.io…
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