R&D Programmer @ Xplored https://xitter.cf/t.co/H13kiPe2v1 https://xitter.cf/t.co/CdWWpiOIwh

Genova
Joined June 2009
This is basically my life philosophy. xitter.cf/fermatslibrary/status/…
"It is imperative in science to doubt. It is absolutely necessary, for progress in science, to have uncertainty as a fundamental part of your inner nature. To make progress in understanding, we must remain modest and allow that we do not know." - Richard P. Feynman
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Have been working on various thing including a (hand crafted) engine for the past 7 months with the goal of large forests with highpoly vegetation (around 1M instances * 4M tris in this case). Haven't really been motivated to post on X lately, but I will go into more detail soon.
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I've been reviewing a lot of code written by Opus 5.5, and it still seems to make a lot of bad software engineering decisions. The kind that will accumulate/calcify into unmaintainable software over time. IMO even the agents will struggle to maintain vibecoded software.
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Writeup: preferencemodel.com/blog/ter… Of the 65 tasks: 60 tasks had at least one issue 44 could be passed by cheating / reward hacking 41 tasks were unfair, e.g. grading on unstated requirements 325 issues in total
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GLM 5.3 Flash is now free in OpenCode
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Gianluca Alloisio - Teburu.com shop is live! retweeted
The new Developer Diary for the The Bad Karmas: Curse of Cthulhu - Volume 6 is now online on BoardGameGeek! 🐙 Topic of the Day: the brand-new 2v2 game mode called “Curse of Competition” ⚔️💥 👉️ buff.ly/SOQ8YK3 #teburu #tabletopgaming #boardgames #thebadkarmas
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maybe the post referred to sdf modeling directly by codes like what iq did. For general sdf modeling, artists can make brilliant models with intuitive sdf toolset as well.
Replying to @keenanisalive
In fact, I'm pretty sure the only person in the world who can build models like this by hand is @iquilezles. My AI-assisted process borrows (and outright steals) from his work. In that spirit, I dub the model “Inigo the Dragon”: cs.cmu.edu/~kmcrane/Projects… Sorry @iquilezles! [3/n]
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This would be interesting for gondolin and all the pi-gondolin extensions out there, mine included (unreleased)
"NVX is an ultra-light micro-VM sandbox for running untrusted workloads with hardware-enforced isolation. It is built on top of OpenVMM and runs Linux as a guest." github.com/microsoft/nvx It looks like it works with Windows Hypervisor Platform (WHVP/WHP) and Linux MSHV.
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Run Qwen3.8-Flash-next on 8GB+ AMD GPU 🔴 RX 7900 XTX runs the model at a sustained 52-60 output tokens per second + 1250 prompt processing tokens per second. + Enable KV Cache - k8v4 for + 10% boost in performance with no quality loss github.com/Niko1221/Strata
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𝐒𝐂𝐈𝐑𝐎𝐂𝐂𝐎 𝐓𝐇𝐔𝐆𝐒 OUT NOW - On Steam! ⏬⏬⏬⏬⏬ [ 1/2 ]
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𝐒𝐂𝐈𝐑𝐎𝐂𝐂𝐎 𝐓𝐇𝐔𝐆𝐒 Releases on September 21st, 2026 👇👇👇👇👇👇 [ 1 / 2 ] #screenshotsaturday #sciroccothugs
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Gianluca Alloisio - Teburu.com shop is live! retweeted
This #screenshotsaturday, have a taste of STAGE 5 : HALFTIME The #sciroccothugs release date is imminent. WISHLIST NOW.... More info down below... 👇👇👇 [ 1 / 2 ]
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🚨 BREAKING: Nigel Farage & Reform exposed 🚨 We went undercover for a year to investigate illicit foreign donations. To watch the full 35-minute investigation follow link in bio.
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Gianluca Alloisio - Teburu.com shop is live! retweeted
I promised this years ago and I finally took the plunge. Svelto.Tasks 2.0 is out! Why did I do it? - I wasn't happy with .Net tasks for games - It has a ton of extra features, including simplify synchronization for massive parallelism
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First tile I've seen @opencode's Big Pickle go in a lop. It actually exits it, but still. I'm loving this small cheap model. Feels like something was changed in the params? An hour ago it was fine and has been fine for weeks.
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The first Developer Diary of the The Bad Karmas: Curse of Cthulhu - Volume 6 is online on BoardGameGeek! 💥 In this episode you'll get a glimpse into the creative process behind the new versions of the Heroes you know so well... 👀 🎓️ 👉️ buff.ly/ztOgNb9
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