
Rivals/Smash player, @HewDrawRemix developer. Software Engineer by day. I like to cook. Open source projects are cool.
Joined December 2018
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techyCoder81 retweeted
In the newest HDR Nightly, we've added the long sought ability to edit and rename your player tags from the CSS!
We hope that everyone enjoys this update, both tournament goers and casual players alike.
Hey guys, got an update for you: I've taken down the open source repo of the input macros plugin and its existing releases. Instead, I have released a version which does not work online, and is also not open source. Links at the bottom.
🧵
And of course for anyone concerned still about mitigation efforts for TOs, feel free to refer to the below guide:
xitter.cf/jayblu_/status/1687597…
You know, one of the coolest uses of this new tool is probably being able to TAS easily in ultimate, like that one brawl video everyone's seen before.
I don't think that's been possible/practical until now.
There are a few other really interesting uses for this, like labbing very specific inputs in a per-frame, exact-stick-position way. That would have been a lifesaver back in the days of early ult labbing...
Update: I was planning on just creating some more examples for the input macros plugin, but then I ended up just implementing a bunch of new features instead.
Please test lol
github.com/techyCoder81/inpu…
Hey folks, I did a neat little project a few days ago that I figured I might as well share now:
A smash ultimate input macro plugin! With this, you can define a complex sequence of button inputs and stick positions, using a json file on your sd card.
github.com/techyCoder81/inpu…
There's a couple of examples in the repo already, and I might add a couple more down the line. Feel free to play around with it, and have fun!
Update: I was planning on just creating some more examples for the input macros plugin, but then I ended up just implementing a bunch of new features instead.
Please test lol
github.com/techyCoder81/inpu…
techyCoder81 retweeted
National Lab (LBNL) results support LK-99 as a room-temperature ambient-pressure superconductor.
Simulations published 1 hour ago on arxiv support LK-99 as the holy grail of modern material science and applied physics.
(arxiv.org/abs/2307.16892)
Here's the plain-english explanation:
- The simulations modeled what the original Korean authors proposed was happening to their material - where copper atoms were percolating into a crystal structure and replacing lead atoms, causing the crystal to strain slightly and contract by 0.5%. This unique structure was proposed to allow this amazing property.
- @sineatrix from Lawrence Berkeley National Lab simulated this using heavy-duty compute power from the Department of Energy, and looked to see what would happen to the 'electronic structure' of this material, meaning, what are the available conduction pathways in the material.
- It turns out that there are conduction pathways for electrons that are in just the right conditions and places that would enable them to 'superconduct'. More specifically, they were close to the 'Fermi Surface' which is like the sea-level of electrical energy, as in '0 ft above sea-level.' It's believed currently that the more conduction pathways close to the Fermi surface, the higher the temperature you can superconduct at (An analogy might be how its easier for planes to fly close to the surface of the ocean due to the 'ground effect' that gives them more lift.)
This plot in particular shows the 'bands', or electron pathways, crossing above and below the Fermi surface.
- Lastly, these interesting conduction pathways only form when the copper atom percolates into the less likely location in the crystal lattice, or the 'higher energy' binding site. This means the material would be difficult to synthesize since only a small fraction of crystal gets its copper in just the right location.
This is insanely bullish for humanity.








