
game artist, i post my personal projects here - also working on #NightmareOperator with @DDDistortionDev
Joined April 2020
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Brian Blade retweeted
Introducing QUICK STRAP - draw and simulate straps and ropes FAST! #b3d #blender
hodgson3d.gumroad.com/l/pebo…
superhivemarket.com/products…
Brian Blade retweeted
この前ポストしたシェーダーのブレイクダウン作りました。基本のテクスチャは1枚でもう1枚のフラクタルノイズはディストーション用です。
#UE5 #UnrealEngine #gamedev #realtimevfx
この(artstation.com/artwork/V2EEd…)ブレイクダウンを見て再現できるか試していた。まったく別物になったが、このアプローチはたいへん参考になった。
#UE5 #UnrealEngine #gamedev #realtimevfx
Brian Blade retweeted
I modded elden ring to turn off the fog and clouds, to see how much they do for the sense of scale. a lot!
Brian Blade retweeted
I love this little trick Deadlock employs where rougher textures have a layer of color noise applied to them to avoid that plastic-y 3D look
Brian Blade retweeted
the watergun was just going to be a cosmetic part. but it's really easy to add new weapons now so why not.
it makes floors slippery ⚠️





















































