@sysdark4i
iAccount based inJapan
About this account
- Account based in
- Japan
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game artist, i post my personal projects here - also working on #NightmareOperator with @DDDistortionDev
Joined April 2020
- Tweets1.3K
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Wishlist ShadowComm. Associate Studio 👔
store.steampowered.com/app/5…
RUSH version 0.2.4 is on Itchio
Improved performance (I hope), improved collisions, adjustments to moves, mechanical changes to wallsplats, newly added Clean Wallsplats, and some quality-of-life stuff. More moves coming soon 🙏
#TEKKEN #IndieGameDev
alcratz.itch.io/rush-proto
Brian Blade retweeted
Quick messing around with a shader for some marton models :)
Rendered in blender + photographer + Lens Sim
Brian Blade retweeted
You've got a job to do, Freeport needs you.
The SiN: Reloaded Remaster is available now!
im pretty chuffed with myself for texturing on the lenses for the trooper helmet, so here's a closeup
Brian Blade retweeted
うちの子であるヴァレリーちゃんが変装して仕事をしている絵です。
本編での装備や仕事内容とは異なるかもしれませんが、この衣装は登場シーンでも描きたいですね。
リクエストいただきありがとうございました!
#OC
Brian Blade retweeted
Scott Kuehn (@SeismicWhite), a senior-level designer and environment artist at id Software who worked on the DOOM franchise, shared his work-in-progress 4v4 map for Deadlock called Harbor.
The map features two lanes with a central lighthouse that illuminates the vault, and after one minute when the ethereal hand descends, it opens to reveal a large number of souls to claim and fight over.