Tom Beddard retweeted
We're expanding again!
Check out the new roles at our Edinburgh office:
kpv-lab.co.uk/jobs/
Tom Beddard retweeted
Want to learn WebGPU? Check out WebGPUFundamentals
webgpufundamentals.org
#webgpu
Tom Beddard retweeted
@alecmce's @EdinburghJS Introduction to WebGL presentation is now online:
kpv-webgl-talk.onrender.com/
which is itself made in #webgl (Github repo link inside)
Tom Beddard retweeted
We're proud to be sponsoring @EdinburghJS for the next 6 months.
Last night our @alecmce gave a very nice intro to WebGL (the entire presentation itself a WebGL app - repo link to follow soon).
Followed by @glennjones with a nice intro to various machine learning tools for JS
Tom Beddard retweeted
Models in engineering & science have *way* more complexity in geometry/materials than what conventional solvers can handle.
But imagine if simulation was like Monte Carlo rendering: just load up a complex model and hit "go"; don't worry about meshing, basis functions, etc. [1/n]
Tom Beddard retweeted
the Bézier video is now out!! 🎉
I've spent the last month working on this - I hope you'll like my audiovisual exploration of these math noodles! 💖
youtube.com/watch?v=aVwxzDHn…
Tom Beddard retweeted
Some tests of the Fortress </> shader for #magicavoxel
Tom Beddard retweeted
Internal Combustion Engine – ciechanow.ski/internal-combu…
Tom Beddard retweeted
how do you calculate correct normals when doing vertex displacement shaders?
here's a lil guide/example on the overly complicated but mathematically correct way of doing this~
Tom Beddard retweeted
Cameras and Lenses – ciechanow.ski/cameras-and-le…
Tom Beddard retweeted
Our publisher is offering the “Data Visualization Handbook” by me and @jhilden for €30 incl. FREE WORLDWIDE SHIPPING during the Helsinki Book Fair (22 to 25 Oct).
shop.aalto.fi/p/971-data-vis…
Tom Beddard retweeted
Island Not Found by Ben & @SN74HC00
js13kgames.com/entries/islan…
Incredible Myst style!
This short 13kb adventure game is so well done, it looks like it could weigh 1GB.
Mastery of WebGL and procgen inside.
I wish I knew how to make games like that.
Could be #1 if you ask me.
#js13k
Tom Beddard retweeted
🎉 NEW PROJECT 🎉
Hyperbolic Floors maps hundreds of floors across the world to tessellations in Hyperbolic space.
The result is a novel way to look at floor tilings and their infinite nature.
Check it out here: philogb.github.io/page/hyper…
Details here: medium.com/@philogb/hyperbol… – at Manhattan, NY
Tom Beddard retweeted
1 more day to go!! Car reveal!!! Our Design Engineer, Ethan, has been working tirelessly to design our car and we couldn't be more happy with the results!! We hope you like it! #F1 #f1inschools #f1inschoolsuk #llgf1is #stem #roadtonationals
Tom Beddard retweeted
This interactive article from @BCiechanowski explaining everything you need to know about light and shadow is a pure 💎
Being able to understand and design light/shadows is most probably one of the most important skills a young designer needs.
ciechanow.ski/lights-and-sha…
Save it!
Tom Beddard retweeted
Been watching the Siberian heatwave for months and it's beyond terrifying - already suffering what was expected in 2100 in a worst case scenario
Amazed UK media has taken this long to cover it, and their best quote just says it's "undoutedly alarming"
theguardian.com/environment/…
Tom Beddard retweeted
Made a simple tool to visualize L-Systems in the browser:
anvaka.github.io/lsystem
* See the `syntax help` for the list of all commands
* System is stored in the URL: When you share a link - you share the system
* `alt + drag` changes perspective, `QE` to rotate





























