Tom Beddard retweeted
We're expanding again!
Check out the new roles at our Edinburgh office:
kpv-lab.co.uk/jobs/
This evening I'm giving a talk at @EdinburghJS in CodeBase:
'Techniques, Tools, Tips & Tricks' - how we do things on our projects at @KPV_LAB
Doors open at 6:30pm
A PDF of my @EdinburghJS talk (with all the Midjourney illustrations!)
dropbox.com/s/narwjuka0ht037…
Tom Beddard retweeted
Want to learn WebGPU? Check out WebGPUFundamentals
webgpufundamentals.org
#webgpu
Tom Beddard retweeted
@alecmce's @EdinburghJS Introduction to WebGL presentation is now online:
kpv-webgl-talk.onrender.com/
which is itself made in #webgl (Github repo link inside)
Tom Beddard retweeted
We're proud to be sponsoring @EdinburghJS for the next 6 months.
Last night our @alecmce gave a very nice intro to WebGL (the entire presentation itself a WebGL app - repo link to follow soon).
Followed by @glennjones with a nice intro to various machine learning tools for JS
After years of work my dad has an expanded and free to read Jupyter Book version of his huge textbook online:
Applying Maths in the Chemical and Biomolecular Sciences
applying-maths-book.com/intr…
#chemistry #maths #ebooks
Tom Beddard retweeted
Models in engineering & science have *way* more complexity in geometry/materials than what conventional solvers can handle.
But imagine if simulation was like Monte Carlo rendering: just load up a complex model and hit "go"; don't worry about meshing, basis functions, etc. [1/n]
Tom Beddard retweeted
the Bézier video is now out!! 🎉
I've spent the last month working on this - I hope you'll like my audiovisual exploration of these math noodles! 💖
youtube.com/watch?v=aVwxzDHn…
Tom Beddard retweeted
Some tests of the Fortress </> shader for #magicavoxel
Tom Beddard retweeted
Internal Combustion Engine – ciechanow.ski/internal-combu…
Come work with us!
It's an exciting opportunity working with some amazing people on a unique and very interesting project.
My DM is open if you want to find out more.
We have two new positions for front-end engineers (mid and senior) in Edinburgh (or UK remote) on our 3d data viz app.
Fancy working with the latest web tech on a visually creative interactive app with a great team?
Get in touch! kpv-lab.co.uk/jobs
#webgl #typescript #jobs
Tom Beddard retweeted
how do you calculate correct normals when doing vertex displacement shaders?
here's a lil guide/example on the overly complicated but mathematically correct way of doing this~






















