Director of KPV LAB Edinburgh @KPV_LAB building info viz. apps. Software dev interested in computer graphics. Ex laser physicist.

Scotland
Joined February 2008
This evening I'm giving a talk at @EdinburghJS in CodeBase: 'Techniques, Tools, Tips & Tricks' - how we do things on our projects at @KPV_LAB Doors open at 6:30pm
2
1
4
1,350
Tom Beddard retweeted
Want to learn WebGPU? Check out WebGPUFundamentals webgpufundamentals.org #webgpu
13
202
3
1,232
157,100
Tom Beddard retweeted
@alecmce's @EdinburghJS Introduction to WebGL presentation is now online: kpv-webgl-talk.onrender.com/ which is itself made in #webgl (Github repo link inside)
1
3
521
Tom Beddard retweeted
We're proud to be sponsoring @EdinburghJS for the next 6 months. Last night our @alecmce gave a very nice intro to WebGL (the entire presentation itself a WebGL app - repo link to follow soon). Followed by @glennjones with a nice intro to various machine learning tools for JS
2
5
10
1,169
After years of work my dad has an expanded and free to read Jupyter Book version of his huge textbook online: Applying Maths in the Chemical and Biomolecular Sciences applying-maths-book.com/intr… #chemistry #maths #ebooks
6
Models in engineering & science have *way* more complexity in geometry/materials than what conventional solvers can handle. But imagine if simulation was like Monte Carlo rendering: just load up a complex model and hit "go"; don't worry about meshing, basis functions, etc. [1/n]
12
216
46
1,026
Tom Beddard retweeted
"Conical Spirals" #creativeCoding #raymarching
17
91
4
677
the Bézier video is now out!! 🎉 I've spent the last month working on this - I hope you'll like my audiovisual exploration of these math noodles! 💖 youtube.com/watch?v=aVwxzDHn…
85
586
169
2,167
Tom Beddard retweeted
Some tests of the Fortress </> shader for #magicavoxel
7
19
120
Come work with us! It's an exciting opportunity working with some amazing people on a unique and very interesting project. My DM is open if you want to find out more.
We have two new positions for front-end engineers (mid and senior) in Edinburgh (or UK remote) on our 3d data viz app. Fancy working with the latest web tech on a visually creative interactive app with a great team? Get in touch! kpv-lab.co.uk/jobs #webgl #typescript #jobs
2
how do you calculate correct normals when doing vertex displacement shaders? here's a lil guide/example on the overly complicated but mathematically correct way of doing this~
9
192
7
1,321
18
128
5
1,432