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Berlin, Deutschland
Joined October 2019
Ulf retweeted
Hmmm...an Arthas Menethil inspired seinen anime would go so hard. Maybe I'll finish this. This is: - GPT Sunburst -> custom lora pass in Flux Klein 9bn - Seedance 2.5 - Mirelo SFX 2.0 - Suno v6 for the cello - OPUS driving Davinci Resolve Studio
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Ulf retweeted
DuoMo vs GVHMR test
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Blender 5.3 now supports Gaussian splats, here some tests with the Lens Optics plugin from @itskaiwan
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Project Maya v1.1.16 🐳 - DeepSeek-V4.1-Flash-1017 (748B) on your own PC - Maya-S, our own quant: 178 GB, 92.6% same next token as the original - NVIDIA + AMD, Linux + Windows - Experts from RAM/SSD: runs below its size
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When passion meets skill! The C64 is 44 years old, yet it still has one of the most dedicated and skilled user bases, even decades later. It never ceases to amaze me what they get out of that machine. Jack Tramiel would be smiling if he saw this.
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Oh.
You don't need a multi-camera studio setup, expensive suits, or cloud subscription software to do performance motion capture anymore. A single video file inside Blender is all it takes. Arcomade just released BlendCap—a 100% local, offline Blender add-on that extracts full-body, hand, and facial tracking directly from video footage. It maps performance straight onto Rigify, Auto-Rig Pro, Mixamo, or CloudRig setups and includes instant FK-to-IK conversion for fast keyframe cleanup. For solo animators and indie game devs: would you use video mocap for primary animation, or just for blocking out initial poses? #b3d #mocap #indiegamedev
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We placed the fruit fly brain inside Odyssey-3, a frontier world model. The lil’ guy is now flying around totally imagined, simulated worlds all by itself 🫶
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My first full walkthrough (40 minutes long). Build and rendered complete with my own Worldfold Engine (@zamta_io ) . Everything based on @threejs in the browser. Here a short version. The full 4K film in the comments ⤵️
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AIのみで作る室内シーンのリアルタイム版 Opus使ってBlenderからUE5へ自動で移植させた ゲームエンジンに持っていくのは物凄い大変だったけどAI使うと凄まじく便利 この部屋使った小さなホラーゲーム作てみようかな
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Ulf retweeted
H3 Character Swap Lora V1.5 is out! Better identity preservation + better handling of cuts + a few improvements over V1 AND I'm releasing the workflow/tool I've been using with it too👇 It's not V2 yet 😅 I still need more time to cook. Several revisions haven't passed my hiiigh V2 standards. But V1.5 did beat out V1 in my official "trust me bro" benchmark below. Lora: huggingface.co/akatz-ai/Mini…
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Milestone 4 of my @threejs meshlet #pathtracer tackles Zorah, @NVIDIA’s brutal 1.6B triangle test scene. The renderer had to mature: skinned meshlets, new neural denoiser/upscale, fog, water, reflections, 500+ lights, etc. Real-time, in-browser #WebGPU #raytracing #gamedev
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Fusion MCP *click*noice
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Ulf retweeted
blender light baking + three js = crazy detail for basically free. designed and built this whole environment. first look at my upcoming portfolio website.
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COME DANCE WITH ME!!! 💕
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Mario Bros 3 just dropped, and it feels different...
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A little morning swim. optimized my underwater effects. All done in my #worldfold engine @zamta_io . based on @threejs . poolrooms, dreamcore, gamedev and browser graphics with opus 5.5. this is the way for the weekend.
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Claude Opus 5.5への指示でBlenderで雰囲気あるコインランドリーの3DCGを作成しました。 Blenderを手動で操作することなく、すべてプロンプトだけで構築してみました。 基本的な制作の流れはリプで⬇️
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Oh yes. Meshes are useless when i can render the entire metropolis of tokyo in a shader compiled into a single HTML file
With everyone busily using LLMs + Blender/Three.js to make 3D models, I thought I'd try a different geometric representation. This dragon isn't a mesh, NeRF, 3DGS, or video model: it's 27kb of GLSL code (generated via LLM), defining a closed-form implicit surface. 🧵 [1/n]
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