Ulf retweeted
Hmmm...an Arthas Menethil inspired seinen anime would go so hard.
Maybe I'll finish this.
This is:
- GPT Sunburst -> custom lora pass in Flux Klein 9bn
- Seedance 2.5
- Mirelo SFX 2.0
- Suno v6 for the cello
- OPUS driving Davinci Resolve Studio
Ulf retweeted
Blender 5.3 now supports Gaussian splats, here some tests with the Lens Optics plugin from @itskaiwan
Oh.
You don't need a multi-camera studio setup, expensive suits, or cloud subscription software to do performance motion capture anymore.
A single video file inside Blender is all it takes.
Arcomade just released BlendCap—a 100% local, offline Blender add-on that extracts full-body, hand, and facial tracking directly from video footage.
It maps performance straight onto Rigify, Auto-Rig Pro, Mixamo, or CloudRig setups and includes instant FK-to-IK conversion for fast keyframe cleanup.
For solo animators and indie game devs: would you use video mocap for primary animation, or just for blocking out initial poses? #b3d #mocap #indiegamedev
Ulf retweeted
We placed the fruit fly brain inside Odyssey-3, a frontier world model.
The lil’ guy is now flying around totally imagined, simulated worlds all by itself 🫶
Ulf retweeted
AIのみで作る室内シーンのリアルタイム版
Opus使ってBlenderからUE5へ自動で移植させた
ゲームエンジンに持っていくのは物凄い大変だったけどAI使うと凄まじく便利
この部屋使った小さなホラーゲーム作てみようかな
H3 Character Swap Lora V1.5 is out!
Better identity preservation + better handling of cuts + a few improvements over V1
AND I'm releasing the workflow/tool I've been using with it too👇
It's not V2 yet 😅 I still need more time to cook. Several revisions haven't passed my hiiigh V2 standards. But V1.5 did beat out V1 in my official "trust me bro" benchmark below.
Lora: huggingface.co/akatz-ai/Mini…
Ulf retweeted
Milestone 4 of my @threejs meshlet #pathtracer tackles Zorah, @NVIDIA’s brutal 1.6B triangle test scene.
The renderer had to mature: skinned meshlets, new neural denoiser/upscale, fog, water, reflections, 500+ lights, etc.
Real-time, in-browser
#WebGPU #raytracing #gamedev
Ulf retweeted
blender light baking + three js = crazy detail for basically free.
designed and built this whole environment. first look at my upcoming portfolio website.
Ulf retweeted
A little morning swim. optimized my underwater effects. All done in my #worldfold engine @zamta_io . based on @threejs . poolrooms, dreamcore, gamedev and browser graphics with opus 5.5. this is the way for the weekend.
Ulf retweeted
Claude Opus 5.5への指示でBlenderで雰囲気あるコインランドリーの3DCGを作成しました。
Blenderを手動で操作することなく、すべてプロンプトだけで構築してみました。
基本的な制作の流れはリプで⬇️
Ulf retweeted
Oh yes. Meshes are useless when i can render the entire metropolis of tokyo in a shader compiled into a single HTML file























