Obsessively exploring simulations, graphics, machine learning & AI. This is my demo space & devlog for side projects in WebGPU, WebGL, Metal & MLX/CUDA.

New York, NY
Joined October 2015
Real-time @threejs meshlet #pathtracer journey in the ruins for milestone 3. Better caching & auto-exposure + less smearing. Walk controller. Pop-in needs work. Neural denoiser still v0.5. Running in the browser on my M1 Pro. Showcase to follow. #WebGPU #gamedev #raytracing
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Milestone 4 of my @threejs meshlet #pathtracer tackles Zorah, @NVIDIA’s brutal 1.6B triangle test scene. The renderer had to mature: skinned meshlets, new neural denoiser/upscale, fog, water, reflections, 500+ lights, etc. Real-time, in-browser #WebGPU #raytracing #gamedev
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