Charles Yan retweeted
Claude Opus 5.5 built this little football yard for $6.06
Real 3D with a pixel-art look: the kids decide what to do with the ball, while physics handles shots and bounces. There’s even a dog that steals the ball
Charles Yan retweeted
Today on Crayon: Rolling Republic
A 3D survival strategy web game where you build a walking city and lead your crew across the wasteland.
Built with Crayon Pro + Opus 5.5 + Threejs
Play: app.usecrayon.ai/play/75f124…
Charles Yan retweeted
Dark Veil latest update, ton of new weapons, spells, maps etc...!
dark-veil.dimillian.chatgpt.…
Charles Yan retweeted
我做了一个绿皮车规则怪谈🚃
你在一列时刻表上查不到的 K0444 次醒来,桌上压着一张《旅客须知》:
「乘务员只在整点查票。如果不是整点,有人走到你面前——请装睡,不要睁眼。」
第一章「熄灯」试玩上线了,浏览器直接玩。
你能活到零点吗?
链接在评论区👇
my f*cking dream is here
i made the pokemon game nintendo will never make
it's vampire survivors, but you hatch your partner from an egg and fight through hordes of wild pokemon
what’s inside:
> your starter evolves mid-run, twice
> 966 pokemon across 9 regions, kanto to paldea
> every region has its own wild pokemon and weather
> legendary bosses waiting at the end of each region
> in-game events that change the run while you play
> up to 4 moves fire on their own, you just move and dash
free, runs in the browser on pc and phone, nothing to install
built it with Opus 5.5. opening it to everyone tomorrow
Readers added context they thought people might want to know
The game shown in the video is PokéSurvivor, a fan-made game announced and released on October 10, 2026, by developer @JPTER78, not the author of this post. It is already available to play online:
x.com/JPTER78/status…
pokesurvivor.com
Charles Yan retweeted
I gave Claude Code a 7-line PRD and had a playable drifting game 30 minutes later.
The rest was a few hours of iterating while I did other things.
Drift Lane runs in the browser on phone and desktop, in portrait and landscape. Codex helped me with the concept, Claude Code built it in Three.js, and the car came from Tripo and Blender.
Here is the whole PRD. Paste it into Claude Code or Codex and see what you get:
Core concept: An arcade drifting game where you navigate narrow, elevated tracks, avoid obstacles, and collect coins.
What stands out:
- Simple controls: Steering and drifting are the main mechanics.
- Risk/reward: Drifting close to the edges creates tension.
- Short levels: Ideal for quick mobile sessions.
- Visual feedback: Persistent tire marks make every turn feel satisfying.
- Minimalist 3D style: Relatively straightforward to recreate in Unity or Three.js.
After the first build I played it myself and changed a few things. I found it very hard at first, so the tracks got wider and the early corners gentler. Grazing the edge killed you instantly, so now you get a moment to steer back. The left and right buttons were hard to hit, so they became a floating joystick.
Play link in the reply.


















