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Having some time over christmas to work on my odin + webgpu "light transport" toy.
- Added texture rendering support (only one tile for now)
- Added ability to paint light emitters onto block surfaces
I cant believe @elonmusk and I agree this much on assisted driving technology on mars.
(press the R / flip button)
scratched an itch this weekend, this was made in a single session. singleplayer, might add multiplayer but im not sure if theres any point, and i wont be able to maintain this unless people really like it for some reason.
theres no goal to this game, its meant to be a backdrop to your thinking sessions
dek retweeted
If you play online games or use a computer , I Need you to watch this video immediately , it is very urgent . ( Trimmed down a bit for brevity , but full video is in the replies )
dek retweeted
🧮 Math v0.1.0 is out now! 🧮
We asked and Opus one shot... just kidding. Our resident expert @isaac_mason_ hand crafted the playful web's most optimized math engine.
→ allocation-free, monomorphic and benchmarked for speed
→ tiny and tree-shakable, only pay for what you use
→ works with webgl, webgpu, wasm or your favourite renderer
→ data-oriented design for the fastest possible code
Includes a skill for juicing up your agent. Just /math and it will produce optimized algorithms for you. This should be an easy addition to any creative dev project.
And the best part?
'npm i math'
github.com/pmndrs/math
it-hare "no bugs" bunny is writing again. looks like a new book is coming too. 6it.dev/blog/on-cpu-physics-…
dek retweeted
Added vibesail to webgamedb live player count.
We got a peak of 14 current live player today!
webgamedb.com/games/vibesail…
Replying to @NicolaManzini
Nice! if youre ever interested, i could get it up on webgamedb.com btw, just need a CCU API.
dek retweeted
It’s still early in development but what we’re developing is a shader compiler guaranteed to maintain flat execution times on GPU regardless of the data inputs to ensure real-time deadlines are reliably met no matter the content or user behavior.
You’ll be able to program it like a video game, visualizing a simulation of the virtual GPU executing in a manner similar to Minecraft redstone or Factorio conveyer belts. The idea is to enable making performance bottlenecks visually obvious. We’re also creating our own real-time debugging tools built atop a GPU-based interpreter, as well as a real-time multiuser development methodology that’ll act as an alternative to version control.
Two markets we are targeting. One is general purpose software for desktop and server applications.
The other more premium product is targeting the safety-critical embedded systems market. We still have some R&D to do but we are hoping to revolutionize that market and replace the need for custom safety-certified hardware, operating systems, drivers, and HMI tools. This might turn into a GPU-based RTOS, we shall see.
The idea is to treat the GPU as a hard real-time coprocessor where the CPU is only responsible for being a middleman for I/O, nothing more.
I didnt know that FragCoord.xyz allows you to see a heatmap for instruction count per pixel for a fragment shader. Really interesting.
Revisiting this bun issue because its so clearly shows how we're nowhere near solving most real software problems with AI github.com/oven-sh/bun/issue…
It would be a major win for bun, Jarred has apparently expressed his interest a long time ago, most of the code already exists but its still not happening for multiple adjacent reasons far beyond the control of a terminal despite being almost entirely a SWE problem. Feel free to look into it.
Hultman is asking for 70k in funding to do this, a drop in the bucket considering the value uWs has provided bun and the potential economic unlock for a whole bunch of applications (largely a cost saving thing).
dek retweeted
odin usually compiles pretty damn fast.
but if you're curious how to get small console apps down to ~100ms range, or want general compile speed troubleshooting tips, check out this little article I wrote
jakubtomsu.github.io/posts/o…
dek retweeted
another German investment, another 6 hours of a notary reading every single word of all the documents out loud to each party to the transaction after we’ve all agreed on the docs


















