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In just two weeks! Tiny RTS is now playable.
A browser RTS with real-time multiplayer, community maps, and instant play. No download or install required.
Check it out: tiny-rts.com
If anything breaks, let me know, I'll fix it fast!
#indiedev #gamedev #rts #webgame
Workers hauling logs 🪵 and gold to help build up the base 🏹 🏡
Come hang out on Discord: discord.gg/Kh4vn6TBU
And jump in yourself (free, no install): tiny-rts.com/
#solodev #indiegame #gamedev #indiegamedev #gamedesign
🐷⚔️
Some good battles to relieve the stress after a long day 😌
TinyRTS 🪓🗡️🪵
#gamedesign #gamedev #indiegame #indiegamedev #indiedev
The funniest part is when the workers just keep carrying logs while you’re under attack haha 😂
If you want to play TinyRTS, head over to tiny-rts.com/ or come hang out with us on Discord! discord.gg/Kh4vn6TBU🪓 🪵
#indiegame #indiegamedev #indiedev #gamedev
TinyRTS is a passion project of mine, and it feels great to finally ship a big content update!
Recruit Torch Goblins, Pig Riders, and Hex Shamans - and face significantly improved bot AI.
I also had Codex put together this little trailer 👇
Naval warfare is coming to TinyRTS...
and the AI has to learn it as well. Currently giving it the brains to load up workers in boats, expand onto other islands to get its resources and move armies using boats.
TinyRTS is about to level up.
Finally added rally flags to TinyRTS, a much requested feature. You can queue commands for existing units or newly trained units. Makes it much easier to play.
Thanks to @PixelFrogStudio for the custom flag art♥️
Btw there's also ingame chat now :) Have fun!
You have to let the models have fun as well. Told Opus 4.7 to explore the TinyRTS codebase and implement whatever it wants to.
It decided to add little pixelated fireworks when you win, they fit really well!
Getting into development will teach you a lot of patience and frustration tolerance.
Took me three days of constant work and debugging to get this outline system right showcasing the range of towers and archers. Worth it though.
#gamedev
Added change tracking to the map editor a while back, hoping for some satisfying timelapses.
Time to reap the fruits.
Stuff noone tells you before starting web-gamedev:
Your site gets marked as phishing, malicious and accused of every sin under the sun.
But, through lots of emails and even security reviewers testing if my tutorial is a phishing attempt, we're slowly getting there..
5 left
I woke up to this today.
A TinyRTS player (@frederik_ho) downloaded the site code, gave it to AI, and built a procedural map generator for the game.
I didn’t ask for this.
But I kinda love where this is going.
Implemented a custom tutorial scripting mode using Codex for making easy-to-understand tutorials and future singleplayer maps.
Accessiblity should be a priority for every gamedev.
The tutorial is live now for all new players who visit the site, let me know if you have feedback!






