21 y/o 🎓 Technical Art Intern @ Bohemia Interactive 🎨 Houdini & Procedural enjoyer 🪄 Your local space & robots nerd 🤖🚀🌌

The Netherlands
Joined June 2020
Valentina Malavasi retweeted
The single biggest level up tip I know in art is to look at reality, not at other media. You want to make a cool gritty cyberpunk alley, look at actual alleys, not at Blade Runner. To design an armor, look at real historical armors, not at fantasy films. Go to the source.
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Valentina Malavasi retweeted
Tomorrow (10/29/2025 at 4pm EDT) we're going to have Valentina Malavasi join us. She'll be talking about some of her projects that she's worked on as a student at #BUAS. Her work focuses on bridging #Houdini and #Unreal. Hope to see you there! #SideFX #gamedev #vfx #procedural
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Welcome to Discarded, the upcoming indie game debut of Stolen Rock Studio! Here you’ll forge your playstyle, bond with dangerously charming allies, and uncover corporate conspiracies in this cyberpunk deck builder. Decide who lives and dies as you find your purpose #indiegame
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Valentina Malavasi retweeted
Welcome Aboard, Captain! 🫡 We’re kicking off the Road to Subnautica 2 Early Access with our first Dev Vlog, as well as an exciting sneak-peek at some early game footage ⬇️ #Subnautica #Subnautica2
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Valentina Malavasi retweeted
Hey everyone, we've just shared a fantastic Cosmic Web Geometry Nodes effect for Blender. It is useful for creating superstructures resembling galactic filaments – that actually run super fast thanks to: 1/? 🧵
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Valentina Malavasi retweeted
Katana ZERO DLC Still coming. Still free.
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Valentina (@scriptyshake) has created an easy-to-use tool for generating procedural rice terraces and flat rice fields and we cannot wait to see her showcase at #EPC2025! Will we see you there? everythingprocedural.com #everythingproc #ProcGen #Houdini #UnrealEngine5 #GameDev
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Valentina Malavasi retweeted
Testing some long-term interactions - decomposing plants slowly turn sand into fertile soil. It'd be cool to have to use hardy pioneer species to first terraform a world a bit and make way for fancier species. But maybe I'll just make grasses do this automatically if it's tedious
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Valentina Malavasi retweeted
The Default Cube's Conquest of Earth
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Valentina Malavasi retweeted
New showcase from the Visual Arts students at @BuasGames! Aspiring to create AAA games? Join here: bit.ly/4bTr4uu
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Valentina Malavasi retweeted
Valentina, a third-year Technical Artist at Breda University of Applied Sciences, discovered Houdini sparking her passion for procedural workflows, which she explores in this article. discover.therookies.co/2025/… #UE5 #UnrealEngine5
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Everything Procedural Conference is back! Join us from 22-25 April 2025 for various lectures, talks, demonstrations and masterclasses in procedural content generation for games. Get your tickets here: everythingprocedural.com #EPC2025 #everythingproc #ProcGen #Houdini #GameDev
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Valentina Malavasi retweeted
GRAVITY — TRAILER.// CGI SHORT FILM COMING SOON.// MADE WITH @OTOY x @RENDERNETWORK.// SOUND DESIGN BY @VLIGHTCREATIVE.//
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Valentina Malavasi retweeted
Worlds Part II 🪐 🪐Gas Giants 🌋New Terrain 🌞Lighting Overhaul 🧑‍💻Inventory Sorting ✨New Solar Systems 🪸Deep Oceans 🌴New Biomes 🥶Weather Hazards 🛸Starship Archiving 👻Abandoned Mode 🦑Deep Sea Creatures 🌊Dynamic Water 🧑‍🍳Improved Cooking 📖Evolving story 🤖Titan Expedition
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Valentina Malavasi retweeted
Gonna announce a bunch of games soon and they all release this year. Should be wild.
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Valentina Malavasi retweeted
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Valentina Malavasi retweeted
make a mech surface texture with COPs ✌️ - use the texture with different UV scales for the same 2 models - adjust the displacement map heights to overlap 2 models #houdini #copernicus #apexrig
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Valentina Malavasi retweeted
Procedural Hard Surface Design With #Houdini 息抜き… もうひと頑張りしよう。
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Valentina Malavasi retweeted
If you missed the opportunity or got friends you'd like to invite, go ahead and shoot your shot for the fan zine #KatanaZERO
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Valentina Malavasi retweeted
Michelle's proof of concept is out! I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing. Check the thread for the result and breakdown🧵 #unrealengine #ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX
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