Valentina Malavasi retweeted
The single biggest level up tip I know in art is to look at reality, not at other media. You want to make a cool gritty cyberpunk alley, look at actual alleys, not at Blade Runner. To design an armor, look at real historical armors, not at fantasy films. Go to the source.
Valentina Malavasi retweeted
Valentina Malavasi retweeted
Welcome to Discarded, the upcoming indie game debut of Stolen Rock Studio! Here you’ll forge your playstyle, bond with dangerously charming allies, and uncover corporate conspiracies in this cyberpunk deck builder. Decide who lives and dies as you find your purpose #indiegame
Valentina Malavasi retweeted
Welcome Aboard, Captain! 🫡
We’re kicking off the Road to Subnautica 2 Early Access with our first Dev Vlog, as well as an exciting sneak-peek at some early game footage ⬇️
#Subnautica #Subnautica2
Valentina Malavasi retweeted
Hey everyone, we've just shared a fantastic Cosmic Web Geometry Nodes effect for Blender. It is useful for creating superstructures resembling galactic filaments – that actually run super fast thanks to:
1/? 🧵
Valentina Malavasi retweeted
Valentina (@scriptyshake) has created an easy-to-use tool for generating procedural rice terraces and flat rice fields and we cannot wait to see her showcase at #EPC2025!
Will we see you there? everythingprocedural.com
#everythingproc #ProcGen #Houdini #UnrealEngine5 #GameDev
Valentina Malavasi retweeted
Testing some long-term interactions - decomposing plants slowly turn sand into fertile soil. It'd be cool to have to use hardy pioneer species to first terraform a world a bit and make way for fancier species. But maybe I'll just make grasses do this automatically if it's tedious
Valentina Malavasi retweeted
New showcase from the Visual Arts students at @BuasGames! Aspiring to create AAA games?
Join here: bit.ly/4bTr4uu
Valentina Malavasi retweeted
Valentina, a third-year Technical Artist at Breda University of Applied Sciences, discovered Houdini sparking her passion for procedural workflows, which she explores in this article. discover.therookies.co/2025/… #UE5 #UnrealEngine5
Valentina Malavasi retweeted
Everything Procedural Conference is back! Join us from 22-25 April 2025 for various lectures, talks, demonstrations and masterclasses in procedural content generation for games.
Get your tickets here: everythingprocedural.com
#EPC2025 #everythingproc #ProcGen #Houdini #GameDev
Valentina Malavasi retweeted
GRAVITY — TRAILER.//
CGI SHORT FILM COMING SOON.//
MADE WITH @OTOY x @RENDERNETWORK.//
SOUND DESIGN BY @VLIGHTCREATIVE.//
Valentina Malavasi retweeted
Worlds Part II 🪐
🪐Gas Giants
🌋New Terrain
🌞Lighting Overhaul
🧑💻Inventory Sorting
✨New Solar Systems
🪸Deep Oceans
🌴New Biomes
🥶Weather Hazards
🛸Starship Archiving
👻Abandoned Mode
🦑Deep Sea Creatures
🌊Dynamic Water
🧑🍳Improved Cooking
📖Evolving story
🤖Titan Expedition
No Man's Sky Worlds Part II
WORLDS PART II - new solar systems, new planets, new terrain and new adventure. With trillions of new planets, gas giants, water worlds, ruined planets, lighting overhaul, new expedition and more
Valentina Malavasi retweeted
Gonna announce a bunch of games soon and they all release this year.
Should be wild.
Valentina Malavasi retweeted
make a mech surface texture with COPs ✌️
- use the texture with different UV scales for the same 2 models
- adjust the displacement map heights to overlap 2 models
#houdini #copernicus #apexrig
Valentina Malavasi retweeted
Procedural Hard Surface Design With #Houdini
息抜き…
もうひと頑張りしよう。
Valentina Malavasi retweeted
If you missed the opportunity or got friends you'd like to invite, go ahead and shoot your shot for the fan zine
#KatanaZERO
Valentina Malavasi retweeted
Michelle's proof of concept is out!
I'll share more details on how we achieved the look by combining CelShading, Hatching lines, Weighted Outlines, Painted (and Procedural) Stylized Normals and Motion Smearing.
Check the thread for the result and breakdown🧵
#unrealengine #ue5 #stylizedart #realtime #3dcg #shaders #techart #technicalart #niagaravfx #realtimeVFX


































