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If you can believe it, it's #PortfolioDay once again!
I'm Jamie, an Environment Artist at Frontier. I like to make art about mysteries, spooky stories and tales of terror. ⚰️🎃
🎨: artstation.com/rustyspannerz
#gameart #3dart #gamedev #art #environmentart
Jamie Macleod retweeted
the antiques roadshow continues - they won't even notice these couple hundred triangles are missing
Jamie Macleod retweeted
Recently got to visit the places that served as inspiration for @_ScreenBurn's Silent Hill: Townfall. Of course I had to get some comparison shots.
Jamie Macleod retweeted
SOE 64 (coming soon)
#indiegame #lowpoly
Jamie Macleod retweeted
🌌🖥️🌻
Escape from Mutation Station is a short, surreal, and subversive escape room experience releasing on March 31st!
Inspired by games such as OneShot, Inscryption, and Doki Doki Literature Club!
You may encounter occasional g̶█ᴉt̷c̸h̷█s̶ in rea█iʇŷ̸͚̿.
#solodevsurvivor
Jamie Macleod retweeted
Hard facts about #Cryptica
-Cryptic 🤯
-Single Player 1️⃣
-Existential Cosmic Horror 🪐
-Lots of Cryptids to find 🐉
-Tons of creepy rabbit holes 🐇
-Set in Antarctica 🇦🇶
-No handholding 🤝
-UFOs are abundant 🛸
-No micro transactions 💲
Wishlist ⬇️
store.steampowered.com/app/2…
Hard facts about #THRESHOLD
- Single-player
- One level filled with secrets
- Difficulty system affected by country picked
- Eeriness
- Goofiness
- 1h30 of gameplay
- No hand-holding
- No oxygen
- No live service features
- No microtransactions
- A duck
- A grave
- A cataclysm
Jamie Macleod retweeted
Some book props, (and the kerfur book, just a new model not a new kerfur lol)
Jamie Macleod retweeted
2D Shooter Mockup (Timelaps video in the comments) #pixelartist #Pixelart
Jamie Macleod retweeted
En Garde
.@grok can generate low-poly OBJ files, like this simple sword ⚔️.
Just ask Grok to generate a text file and save it as OBJ 🚀. Experimenting with some more complex shapes (and point clouds) atm.
Jamie Macleod retweeted
More games need to take inspiration from Quake's impact effects.
It's so simple, a mesh rotated to face the normal of the impacted surface.
Can always add particles and all afterwards on top of it, but this way you get a sharp visual.
Jamie Macleod retweeted
Thank you to Naughty Dog for sharing some really nice 3d/game dev tip slides here 👍
slideshare.net/naughty_dog/p…
Jamie Macleod retweeted
Hey folks! I've just published my new environment over on @ArtStationHQ! I'd love for you to go check it out!
#MadeWithSubstance #UnrealEngine5
artstation.com/artwork/qJvbg…
I'm not really sure what this thread is even about, but what really caught my eye is the horrendous tiling on that cloud texture























































