Indie dev! Legend Of the Red Dragon, Dink Smallwood, Growtopia, UGT, HoloVCS, Patchy - Runs @c2kyoto - https://xitter.cf/t.co/qvvnRT4AGg - https://xitter.cf/t.co/coYEiUhY8n

Kyoto, Japan
Joined March 2009
I present: the ultimate free photoshop alternative PSD compatibility test! Comparing Patchy, Gimp, Krita, Affinity, PhotoDemon, Photopea & PhotoCraft: rtsoft.com/testy/2026-10-09
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Updated for Patchy 1.10 and PhotoCraft 0.70: rtsoft.com/testy/2026-10-12
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PhotoCraft did better than I expected, but in the 309 test files it created BAD SAVES that can't be opened by photoshop in 42 of them, so beware
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Big thanks to Eduardo ( @martiano ) for giving a micro-talk on his Try Omarchy project at our rl monthly meetup in Kyoto last night. but also... sharing that he's played Growtopia since he was 11 and some various uh, technical tricks he did with it
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Trying to put my (literal) finger on why Wolverine's controls feel so mushy. I think part of it is it can randomly take up to a SECOND to actually run after pushing the run button!
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update: in battle it' s fine, my complaint stands but I guess there are kind of two modes, depending on the area/activity
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Very early engine test of a new game I'm working on! By the way, did you know the best thing about being indie is being able to put yourself (and actual building) into the game? I mean, they say to make what you know... (unnamed, but will be psychological horror)
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Astra's visual understanding is next level. bought four dog lights and THREE already have broken clasps. From images (and a few measurements) it was able to create a working 3d printable replacement
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I'm steaming now! Help me test out gamebot, an all local AI that tries to beat infocom games. (it listens to chat for help, I'm sure that won't turn out badly) twitch.tv/rtsoft Planning to leave it on a few days
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er, *streaming, rather. Ok, I've tried DeepSeek-V4-Flash-Vision-Exp, Qwen3.8-Flash-Next and GLM-5.3-Flash and we're still 0/25 on winning an infocom game. Ending the experiment, will try again when local LLMs improve a bit more...
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3ds support (using a modified Azahar) coming to HoloVCS's github soon! (runs on Looking Glass 'holographic' displays) - I've introduced a new "mode 2" especially for this, it's pixel accurate, works much better than the 'diorama' method I used for virtual boy/nes
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playing with the 3ds, trying to understand how the depth stuff works
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depth buffer
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Progress! (Azahar 3ds emulator running through HoloVCS/Unreal 5.8 on a Looking Glass Go)
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Patchy Image Editor (an open source photoshop alternative) V0.90 released. New features: Scan and divide images, Photocopy (via scanner and printer), image to shape/svg tools, deep PDF support, load/save/edit gif animations: github.com/SethRobinson/Patc…
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Want to try it out before installing? Try the experimental web build: rtsoft.com/patchy(mouse required, may have issues with Safari)
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Playing Zelda on a $99 Looking Glass Go 'holographic' display. Big thanks to @LKGGlass for open sourcing their Unreal plugin - got it updated for Unreal 5.8 and hyper optimized for my project. (100x faster quilt rendering!) github.com/SethRobinson/Holo…
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Ha, found an ancient Windows build of Growtopia from November 11th, 2012 (Buildo.exe) labeled "V0.01". Can't actually play online with it, I tried :D That slightly disturbing text on the about screen survived until 2018 I think (?)
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Also, it appears ALL old Growtopia/ProtonSDK builds (pre July 2018) insta-crash on modern NVidia cards due to a dumb bug I made (I didn't expect OpenGL extension lists to be > 10KB in size). Oops. Worked around it by hacking the exe.
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