Robin van Ee (@robin_van_ee) profile picture

Game developer, longtime Unity user.

Netherlands
Joined October 2009
Photo by Robin van Ee (@robin_van_ee)Photo by Robin van Ee (@robin_van_ee)Photo by Robin van Ee (@robin_van_ee)Photo by Robin van Ee (@robin_van_ee)Photo by Robin van Ee (@robin_van_ee)Photo by Robin van Ee (@robin_van_ee)Photo by Robin van Ee (@robin_van_ee)Photo by Robin van Ee (@robin_van_ee)Photo by Robin van Ee (@robin_van_ee)Photo by Robin van Ee (@robin_van_ee)
My Tweets barely get impressions anymore. Not even a quarter of what it was just months ago. Even my timeline only seems to be a handful of accounts. Guess I’ll just follow the crowd.
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Been seeing some worship of baked lighting in here. It often ignores the fact that it's limited to certain genres. Here are some games that do not use any form of baked lighting. Sometimes rolling with no form of indirect lighting at all. Sometimes opting for different options.
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We should not worship technologies, and try to push it with no regards to their limitations. Instead recognize the diversity of tech to serve different game designs. It's always chosen for a reason.
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This was meant to poke a bit of fun at my frustrations but it's not stable yet. I know quite a few ways to make it crash or otherwise break it. I'll continue to feed bug reports and hopefully arrive at a place where it's stable enough to ship. Right now it just isn't.
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Your mileage may vary of course. I use a lot of high-end 3D features which is somewhat of a niche within the Unity community.
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Picking Bioshock Infinite for this (instead of a realistic looking game) was such a poor choice. But it does raise a question, what if we could train a model on the graphics we want to achieve and do away with the expensive GPU?
There's a future where you and your graphics card decide what a game looks like, not the developers. Read the full story: trib.al/gQsdOCx
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Some good people here looking for a 2D artist / animator.
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Anyone got snacks?
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I've been saying this for years. It would help developers by making it easier to share open source code. Many indie developers are also scared off by the secrecy. They don't know what devkits cost. They don't know how the process works and nobody is allowed to tell them.
Game console dev documentation, tools, and libraries being under NDA / partner agreements is a weird anachronism today. Microsoft would never consider doing that for a Windows API. They should just open everything up post launch and make console dev like mobile dev.
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Most of my screenshots are taken on medium graphics settings.
What is your opinion of devs and publishers using "in-engine" screenshots or videos for advertising? PR media using reflection, lighting, shadow quality settings that are not available to the user in setting on PC or console. For example, Ray Traced GI not available in game.
81%Bad: only show ingame gfx
8%Good: Bullshots pretty
11%Who cares? NERD!
4,348 votes • Final results
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Robin van Ee retweeted
Heh
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game designers after a user testing session
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Robin van Ee retweeted
Have you recently lost your job in the game industry and think my products could help you? Fill this form and you'll receive a 100% discount. Please note that this done by hand, it might take a while to process and there's a limited quantity I can handle. forms.gle/YxCWpwGHaAApcgJz7
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Robin van Ee retweeted
Our first series is ready to go, are you? Starting Fri 3rd November @ 19:00 GMT we'll take to the track in the Subaru BRZ. Open practice/upgrade sessions are being held this week, first is tomorrow from 19:00 Head to Discord to get involved discord.gg/gcMg5vg
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Not every issue or missing feature can be reasonably fixed / added by a small studio. That's why we use engines in the first place. With a smaller, and relatively untested engine, you will inevitably run into more blockers. Don't trivialize that issue.
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I'm actually on the 23.1 beta. The water system and ray traced GI are killer features.
Have you tried Unity 2022 LTS yet? What’s your favorite feature so far? Bonus points if you show us what you’ve been working on👇
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I've had the majority of my work deleted from the Google Play store because of constantly changing policies that are increasingly difficult to meet.
I'm sorry to hear this, and i feel their pain. Game developers are dependent on the policies of the stores we sell on, and many wonderful games are being permanently lost as a result. Preserving games is important and the game community needs better options.
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Date yourself by posting a game that released when you were 18 years old. Fun fact: New Vegas might look dated now, but when it released in 2010 it also looked dated.
Date yourself by posting a game that released when you were 18 Old! (My mind was blown by the high res grass, detail maps, cube map reflections, normal maps and the godray effect you get when looking at the sun through the foliage)
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