All-round Adobe Substance 3D Expert. Material Artist/Consultant and Mentor.

Nederland
Joined July 2013
What an epic day it was! This year was the first time I attended #DutchGameDay, and the #DutchGameAwards, where I had the honour to be a jury member and give the Best Technology Award to @vertigogames for their outstanding work on #The7thGuest VR. The volumetric video blew us away, and the more subtle details like the lantern mechanics and the effect it has on the environment, the physical interactions you can have with props and the tech art visual flourishes scattered throughout the game. A proud moment for sure, and an experience I'll always remember fondly. Special thanks to @DGA_online for making this happen!
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👀 This calls for another Grand Tour.
Turns out the future does have flying cars
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Some more @Substance3D Designer SDF experimentation to wrap my head around SDF modeling/design. Of course it had to be donuts! (Next up is sprinkles, "hagelslag" as we say in NL, then a coffee cup and maybe some plates, and scatter it all around.
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Check out Cino Lai’s work, he has some breakdowns on ArtStation.
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I just released a free retro-style HDRI pack inspired by 00s CGI. I made these years ago, and bundled them together for whomever wants to have fun with them. Cheers! You can find it here: ArtStation - Legacy HDRI Pack | Resources artstation.com/marketplace/p… via @artstationhq
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Käy Vriend 🎃 retweeted
Gumroad is hiring creators-in-residence. You’ll get paid $60,000 a year and be able to make art full-time. You can “work” from anywhere. Apply by submitting a portfolio of recent work to [email protected]
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The anticipation is strong! Can’t wait to play and relive some of my favourite classics, through new eyes as well when playing N64with my kids. 😍 @modretro #M64
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Käy Vriend 🎃 retweeted
Real-time laser beam Niagara system with a fire & smoke sim on top.
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Käy Vriend 🎃 retweeted
How 2 Goop in IlluGen #realtimevfx
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This week we're back to a small showing of two phenomenal heavy hitters - Illia Chornobrov with the fishing boat, and Artem Mykhailov with the full Combine Bunker set!
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it's finally time to reveal my birthday gift to the community! I present to you the RGR ezBuff. A disc polishing and resurfacing machine, which can restore your scratched discs back to work.
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Käy Vriend 🎃 retweeted
Some Substance Designer materials I made recently, been refining them for a while If it's useful to anyone, the graphs are on my Artstation
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Performance friendly window shader. #UnrealEngine #SubstanceDesigner #Escalation1985 I like how it appears there is stuff in between the lamp and the curtain. Its randomisable with different types of blinds and curtains, and clutter behind the curtain.
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Fun how this was before I heard about interior mapping with cube maps. This was using a packed atlas (3 channels, so 3 grayscale textures/flipbooks) with different shadow shapes, curtains and lampshades randomised by world position. Bumpoffset is your friend! 😄
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Can’t believe it’s already 5 years since this happened! Together we shipped @Marvel Ironman VR for @MetaQuestVR 2 and @Batman Arkham Shadow for Quest 3. It was a lovely and extremely talented team to work with and with them I had some of my best experiences in the industry. ❤️
I'm very happy and proud to share that starting today, I'm joining the @Camouflaj team as a texture/material consultant!
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Käy Vriend 🎃 retweeted
If you see this, post some of your materials!
If you see this, post some of your materials!
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Magical! Great as an educational tool as well. The quality and fidelity is nigh on unbelievable. I’m gobsmacked. 🤯
Replying to @Crysta_AI
@Crysta_AI printed one of my bees as a present!
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This goes so hard. I hope they get to tour Europe/NL at some point! 😍😍😍
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Käy Vriend 🎃 retweeted
I hate to make this post, but I've been unemployed for 8 months now and my freelance work has totally dried up. Things are getting pretty scary. I'm a 3D hardsurface artist with 4+ years of experience working in games, manufacturing, and marketing. Open to any opportunities.
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INDIGO is around the corner and I’m looking forward to meet old and new friends alike! If you see me and want to talk about anything related to procedural workflows, materials, shaders and my journey from indie to AAA to military simulation be sure to say hi! See you there!
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Just bubbled up in my brain, as I’m somehow randomly covered in glitter: “Ah right, I have daughters.” 😂
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