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What an epic day it was! This year was the first time I attended #DutchGameDay, and the #DutchGameAwards, where I had the honour to be a jury member and give the Best Technology Award to @vertigogames for their outstanding work on #The7thGuest VR. The volumetric video blew us away, and the more subtle details like the lantern mechanics and the effect it has on the environment, the physical interactions you can have with props and the tech art visual flourishes scattered throughout the game.
A proud moment for sure, and an experience I'll always remember fondly.
Special thanks to @DGA_online for making this happen!
Some more @Substance3D Designer SDF experimentation to wrap my head around SDF modeling/design. Of course it had to be donuts! (Next up is sprinkles, "hagelslag" as we say in NL, then a coffee cup and maybe some plates, and scatter it all around.
I just released a free retro-style HDRI pack inspired by 00s CGI. I made these years ago, and bundled them together for whomever wants to have fun with them.
Cheers!
You can find it here: ArtStation - Legacy HDRI Pack | Resources artstation.com/marketplace/p… via @artstationhq
Käy Vriend 🎃 retweeted
Käy Vriend 🎃 retweeted
This week we're back to a small showing of two phenomenal heavy hitters - Illia Chornobrov with the fishing boat, and Artem Mykhailov with the full Combine Bunker set!
Käy Vriend 🎃 retweeted
it's finally time to reveal my birthday gift to the community!
I present to you the RGR ezBuff.
A disc polishing and resurfacing machine, which can restore your scratched discs back to work.
Käy Vriend 🎃 retweeted
Some Substance Designer materials I made recently, been refining them for a while
If it's useful to anyone, the graphs are on my Artstation
Performance friendly window shader. #UnrealEngine #SubstanceDesigner #Escalation1985
I like how it appears there is stuff in between the lamp and the curtain. Its randomisable with different types of blinds and curtains, and clutter behind the curtain.
Can’t believe it’s already 5 years since this happened! Together we shipped @Marvel Ironman VR for @MetaQuestVR 2 and @Batman Arkham Shadow for Quest 3.
It was a lovely and extremely talented team to work with and with them I had some of my best experiences in the industry. ❤️
I'm very happy and proud to share that starting today, I'm joining the @Camouflaj team as a texture/material consultant!
Magical! Great as an educational tool as well. The quality and fidelity is nigh on unbelievable. I’m gobsmacked. 🤯
I hate to make this post, but I've been unemployed for 8 months now and my freelance work has totally dried up.
Things are getting pretty scary.
I'm a 3D hardsurface artist with 4+ years of experience working in games, manufacturing, and marketing.
Open to any opportunities.
INDIGO is around the corner and I’m looking forward to meet old and new friends alike!
If you see me and want to talk about anything related to procedural workflows, materials, shaders and my journey from indie to AAA to military simulation be sure to say hi!
See you there!









































